The engine has limitations you know. Derp.
And who ever said I can't model? I actually own 3ds max and I'm quite an active modeler. Just because I don't post my work here doesn't mean I don't know what I'm talking about. +what taboo said
You get worked up too easy. You're like a little schoolgirl whos designer shoes i've just insulted. Settle down you whiney girl.
Of course it does. But if I spawn 30 gauss rifles in blockland, then spawn another 30 in gmod, both are gonna lag about the same. Geometry performance is primarily controlled by the hardware, not the engine.
Well how am I supposed to know that? you've never posted anything, as you just stated, so I doubt anyone here knew that.
Taboo. The details are extremely noticable, especially the screws. Plus, each screw is not much of an addition to the model at all. At most (with the flathead screwdriver slit, and beveled edges) each screw is only about 35 triangles. Taking away the screws wouldnt do much of anything, especially since there are never more than 12 of them in the whole model. When I model, I dont try to make something that looks like a gun. I try to make it look like an actual weapon would in real life.
Here's the thing. It shouldnt matter to you at all how many polygons I use, or what details I put into my work. It doesnt effect you at all. Why should you even loving care about it? Give me one good reason why it matters to you. And dont say because it will make your game lag or whatever, because you dont have to download the guns if you dont want to.
EDIT: What ArmyUnit said. Prove yourself.