Author Topic: The new and improved 3D model topic!  (Read 4675845 times)

M4 Carbine for my upcoming Block Theft Auto pack:
[IMG awidth=800]http://http:/a/i51.tinypic.com/30hy0t3.jpg[/img]
Fix the gun going into the shoulder

It could be scaled down in general, I think the gun portions are good as is.

Fix your lighting on your gun.
How??

Fix the gun going into the shoulder
Happens with most guns, probably wont fix.

It could be scaled down in general, I think the gun portions are good as is.
I think it's too small.

make it bigger and it might not go through the shoulder

but then that'll be stupid big

make it bigger and it might not go through the shoulder

but then that'll be stupid big
Like this?


I resized it and got it to work.


Needs a direct hit scope, but other than that it's good.

Then someone teach him and me how to do it. I've been bugging people for months on how to get UV mapped textures to Blockland because I just can't get it working.
I can help, as long as its milkshape 3D

I can help, as long as its milkshape 3D
You do realize that he is asking to do the (near) impossible, correct?

Blockland's UV mapper is completely wonk, so using the same technique each time won't work.

Also, I don't even know why he brought it up, it wasn't relevant. :s

Textures are dumb and usually appear low quality.
If you can model on the detail, do it.

Textures are dumb and usually appear low quality.
If you can model on the detail, do it.
This.

Some times, textures are okay, but I think you should use them on one face for the best effect.


The paint can is the only item I know that has good textures.
And that's because it was made by Badspot, plus you don't always see it.

Maybe my choices are influenced by my hatred of low quality textures.

Happens with most guns, probably wont fix.
You are a bad modeler.


You are a bad modeler.
Well.

That's an starfish-ish thing to say.