Author Topic: The new and improved 3D model topic!  (Read 4651157 times)

More detail on the wheels and it's really good.
Yeah, I thought the wheels needed some work, I tried to make some, but it didn't come out right.

well I suppose it would move forward
It would be a bot that had a higher run speed than the normal player for one, and it would use bot events to blast through a TDM/DM and kill anyone in its way

Anyone care to tell me how to export materials from blender 2.5?


My attempt at making a Bushido-ish train, any idea's? I will be adding more like Soba is to his.

This is also basically one of my first models.
To me it looks sad with a big nose, lol.

But it's pretty good and yeah more detail on the wheels.

To me it looks sad with a big nose, lol.

But it's pretty good and yeah more detail on the wheels.
Thank you! :)

I'm glad to see people like my model.

off-topic; is anyone willing to help me script my train so its a bot.?
« Last Edit: August 18, 2011, 02:05:21 PM by Derroith »


well I suppose it would move forward
What I meant by that was, there's no possible way to create the turning effect if there ever was a track like that.

What I meant by that was, there's no possible way to create the turning effect if there ever was a track like that.
trains don't turn much

trains don't turn much
And if that one turned, it would like a train kebab


Can't trans because resized versions of my pic on flickr are jpegs.
I know the camo is off, but I was too lazy to fix that.
The renders take way too long.



looks odd
Maybe it's that fact that the front and back stick out 1 brick's length.


Reposting these, just for the bodyarmor.


Reposting these, just for the bodyarmor.


Print. Screen.

Use it.