Author Topic: The new and improved 3D model topic!  (Read 4685273 times)



Not much new with it, i made it thinner, got rid of some unneeded triangles, now i'm at 700, and used Milkshape's Diffuse to give an idea of how i want it to be textured


hey heed what did you think of my madcat i posted a while back

Not much new with it, i made it thinner, got rid of some unneeded triangles, now i'm at 700, and used Milkshape's Diffuse to give an idea of how i want it to be textured
Do you use Milkshape's texturing thing or do you have another program?

hey heed what did you think of my madcat i posted a while back
sweet and great

Do you use Milkshape's texturing thing or do you have another program?
I could import it into Blender and unwrap the texture

And yes, i do use Milkshape 3D

Quote
8:54 PM - Masterlegodude: So it's time to add the curve and piece that goes into the ear?
8:54 PM - yndaaa: yes
8:55 PM - Masterlegodude: I think this is one of the only models that i've put a lot of effort into
8:55 PM - Masterlegodude: And i still like how it looks
8:55 PM - yndaaa: yep
8:55 PM - yndaaa: good job
So hopefully when it's done, i'll still like it and it'll still look good

Edit:


"Now is the time herr, Doctor!"
"Later"
"...Dumkopf..."

Using these as a reference
http://www.stethoscope.com/DisplayPages/images/ManufacturersLogos/Littmann_3127.jpg
http://wiki.teamfortress.com/w/images/7/7d/Medic_conecpt3.jpg
http://img28.imageshack.us/img28/3953/medicstethoscope.png
« Last Edit: September 27, 2011, 10:01:05 PM by Masterlegodude »

Master, are you modelling the Medic from scratch? That's awesome.

Master, are you modelling the Medic from scratch? That's awesome.
Um, no.

He made the stethoscope.

Um, no.

He made the stethoscope.
Oh. Lul.

Stethoscope is still pretty nice. :cookieMonster:

Master, are you modelling the Medic from scratch? That's awesome.
Yes, i've become a pro modeler :cookieMonster:

Anyway


I understand not wanting to put too much detail onto the Heavy's hands, but they could've at least used smoothing groups to make it look less like his glove is blending into his skin and that his finger nails are some sort of strange dent in his fingers

I don't really pay attention to my hands / look of my gun in battle so it's not that big of a deal to me.
 :panda:

Quote
9:47 PM - Masterlegodude: I am being taunted by my Youtube music playlist
9:47 PM - Masterlegodude: It's playing the MEDIC! song...
9:47 PM - Masterlegodude: But i don't want to go back to working on the stethoscope just yet
9:47 PM - Masterlegodude: ;~;
LEAVE ME ALOOONE *sobs*

Yes, i've become a pro modeler :cookieMonster:
Anyway

I understand not wanting to put too much detail onto the Heavy's hands, but they could've at least used smoothing groups to make it look less like his glove is blending into his skin and that his finger nails are some sort of strange dent in his fingers
I imagine that the view model is more detailed than the world model, which seems to be what you're using here.

I imagine that the view model is more detailed than the world model, which seems to be what you're using here.
No, i'm using the world model of the Heavy, the world model does have finger nails, they're just smooth shaded with the rest of the hand, the Heavy's world model hands are more detailed than other classes because his hands are so gigantic

The view model has more rounded fingers, more detailed finger nails and a slightly different glove

Anyone have a blockhead rig that is usable in Maya?