Author Topic: The new and improved 3D model topic!  (Read 4965631 times)

I found the way you set up the bricks to be kinda strange, doesen't really show off the brick sizes

I found the way you set up the bricks to be kinda strange, doesen't really show off the brick sizes
But... it's art... it's noodle art... :(

The 4th computer is just a monitor, wil you be making the actual computer case with it or should someone just use a brick?


I be leave that's a monitor on top of a computer.

and noodle art ftw

WOULD ANYBODY care to create a model they'd like to see in blockland as a brick, give me a certain brick size, and PM me a .blend of it?

I will not take models that have a triangular spot on the model, if I can fill that area in with a 1 or more quads, I'll take it, BLB only uses quads, so try to make sure every face has 4, 6, 8, etc points building it

Uneven numbers such as 3, 5, 7 are a nono

Keep in mind that I won't just choose any model, I would like some creativity
« Last Edit: November 21, 2011, 07:16:59 PM by soba »

WOULD ANYBODY care to create a model they'd like to see in blockland as a brick, give me a certain brick size, and PM me a .blend of it?

ALL FACES MUST BE QUADS, I do not accept models with triangles on them

Keep in mind that I won't just choose any model, I would like some creativity

i'll see what I can do

LOOK AT ME, I CAN POST AWESOME BLENDER PICTURES WITH TRANSPARENCY AND AMBIENT OCCLUSION TOO



Actually this is just a test render, i didn't know the transparency would be that easy to do with Blender's image rendering, also, the model is the clock 'silly gib' from Team Fortress 2, but with changed legs, arms, and changed the handle on top to two separate bells to look similar to Facepunch's late/clock rating

However, i suck at texturing, i know it involves creating seams before unwrapping the texture, but even looking at a tutorial on texturing, i still have no idea what i'm doing and what areas i'm supposed to create seams :(
« Last Edit: November 22, 2011, 08:10:29 AM by Masterlegodude »


LOOK AT ME, I CAN POST AWESOME BLENDER PICTURES WITH TRANSPARENCY AND AMBIENT OCCLUSION TOO
Denied. Do Render > Shading > Alpha: Straight Alpha


I think I did it wrong or something, it doesen't look good to me :c

Seams*
how dose i tipe????

Denied. Do Render > Shading > Alpha: Straight Alpha
I know nothing of the Blender interface, hotkeys, etc

my first povray thing evar!


how dose i tipe????
I know nothing of the Blender interface, hotkeys, etc
Right hand side interface with tons of buttons and all things useful -> Camera icon at top tab bar -> Clicky "Shading" category -> Change "Alpha: " from "Sky" to "Straight Alpha"

Then save as default settings: File -> User Preference -> Save As Default

It removes all traces of sky outline in transparent background renders. A totally cool feature.



I'm considering modeling for source or something.
Anyone else thinking of doing that?