Author Topic: The new and improved 3D model topic!  (Read 4950133 times)





So the snowboard is having issues, as expected since vehicles hate me

Issue one, it uses brickSIDE for it's texture, and has no reflectivity at all, yet when spawned, it reflects the sky texture, but only when you're using your light near it, otherwise it'll still use the sky texture, but it won't move around

Issue two, i have invented picture shy collision mesh, even though i set it's name as collision-1, it shouldn't be appearing, i also gave it blank.png and lowered the transparency of it in Milkshape 3D, which bricks me to my next issue

Issue three, the collision mesh is paintable though i'm assuming the snowboard is paintable too, it's just that the sky texture is covering it up

Issue four is an easily fixable issue, your feet are in the board itself, but as i said, it's easily fixable, i just have to move the mountPoint bone around some


ALSO! Do any of yous know how to make the board and player sideways, kind of like how someone's skateboard did?

Page loss :(
mmmm dowant
I really should learn how to model so I can make cool shtuff like this.

mmmm dowant
I really should learn how to model so I can make cool shtuff like this.
Submitted to RTB, I've got 2 singular bricks, and 2 packs of bricks in the holding tank now

EDIT



EDIT2: oh stuff, I forgot my other table legs :(
« Last Edit: November 25, 2011, 10:50:20 PM by soba »





More old models I animated and then forgot about. I was going to make some sort of blockhead monster pack for all those medieval rpgs out there.

So the snowboard is having issues, as expected since vehicles hate me

Issue one, it uses brickSIDE for it's texture, and has no reflectivity at all, yet when spawned, it reflects the sky texture, but only when you're using your light near it, otherwise it'll still use the sky texture, but it won't move around

Issue two, i have invented picture shy collision mesh, even though i set it's name as collision-1, it shouldn't be appearing, i also gave it blank.png and lowered the transparency of it in Milkshape 3D, which bricks me to my next issue

Issue three, the collision mesh is paintable though i'm assuming the snowboard is paintable too, it's just that the sky texture is covering it up

Issue four is an easily fixable issue, your feet are in the board itself, but as i said, it's easily fixable, i just have to move the mountPoint bone around some


ALSO! Do any of yous know how to make the board and player sideways, kind of like how someone's skateboard did?
You want me to export that for you?
And you might want to talk to Uxie about the sideways thing.

Submitted to RTB, I've got 2 singular bricks, and 2 packs of bricks in the holding tank now

EDIT



EDIT2: oh stuff, I forgot my other table legs :(
Soba, I was just making a blocky version of that.
When does this come out man?
I gotta know!
I gotta know!

Soba, I was just making a blocky version of that.
When does this come out man?
I gotta know!
I gotta know!
Might make a brick dump topic in the future

-snip-
More old models I animated and then forgot about. I was going to make some sort of blockhead monster pack for all those medieval rpgs out there.

Do it :o

Might make a brick dump topic in the future
Lemme go think of some brick ideas real quick.

You want me to export that for you?
And you might want to talk to Uxie about the sideways thing.
I figured out the reflection problem, apparently, when i experimented with it by setting it to 0.05, Milkshape likes to be a pain and put it back to 0.05 no matter how many times i put it at 0, The collision mesh dealio is in the air still, i'm doing what i can do try and fix it, however, the guy who i'm doing this for is currently offline, he says he'll give me the add on tomorrow so i don't have to keep troubling him every time i make a tiny update in an attempt to fix it

As for the sideways thing, i think i found what may be an exploit with Milkshape 3D, if you select the joint and create a new joint, the new joint will be attached to the first one, this can be used to rotate joints outside of animate mode, even if you delete the new joint, save, close and reopen Milkshape 3D and open up the file again, the joint will still be rotated outside of animate mode, so hopefully this works


Who in Block's name doesn't love a good roast bird around Bricksmas?