Author Topic: The new and improved 3D model topic!  (Read 4752744 times)


It's for the BF3 carbines pack...
hurr durr maybe ill make sum crap high poly stuff and dump it in a low poly game


...is that magazine made of wood?
I'll fix that.
It's late night, and I never bothered to lighten up the color on the gun.

hurr durr maybe ill make sum crap high poly stuff and dump it in a low poly game
Extrude, I'm getting tired of your stuff.
Seriously.
Some of it makes sense, but this is the kind of stuff that gets on my nerves.

make models that fit the game instead of 8k poly stuff.

make models that fit the game instead of 8k poly stuff.
Wait, make models that fit the way you think it should fit the game?
No thanks, I'll do that some other time.

i'm pretty sure most people think that the models should fit in to the game, instead of being some completely out of theme thing.

i'm pretty sure most people think that the models should fit in to the game, instead of being some completely out of theme thing.
So, what is your definition of high poly?
Mine is anything over 1500.

1,500 quads =/= 1,500 polygons

1 quad = 2 polygons

1,500 quads =/= 1,500 polygons

1 quad = 2 polygons
ah, true, so true...


But seriously, who are you to decide how my models look?

ah, true, so true...


But seriously, who are you to decide how my models look?
We are. If you were to take the shutters off your eyes, you would see how your models are butt-ugly.

1,500 quads =/= 1,500 polygons

1 quad = 2 polygons

Technically a quad is still a polygon, just saying.


That's why its usually called a triangle count, rather than just a poly count.

polygons have 1 triangle and add up to 180 degrees, quadrilaterals have 2 and add up to 360.