Author Topic: The new and improved 3D model topic!  (Read 4727500 times)

A polygon is just a flat shape, it doesn't have any limits, both triangles and quadrilaterals are polygons.


Looks fine to me.

HATE on the... um... wall... should be more pixelated, not rambled.

HATE on the... um... wall... should be more pixelated, not rambled.
Align the bricks better?

Align the bricks better?


They are aligned, it's the light source that's not being right.


Do you guys think my Hammerli model would work correctly in Blockland?
Without textures, of course.

« Last Edit: February 05, 2012, 05:47:50 AM by LeetZero »


They are aligned, it's the light source that's not being right.
Use a sun lamp instead of area.

Use a sun lamp instead of area.

Apparently didn't save that, gonna remake it.








Perhaps final, gonna render on Full HD now.

Also, fits well.

http://www.youtube.com/watch?v=_4VCpTZye10&ob=av3n



"Break away from the hate"
« Last Edit: February 05, 2012, 06:56:36 AM by LeetZero »

Lol, last time I listened to that band I was 10 looking back now I honestly don't know how I didn't notice it was kind of stuffty.

Holy stuff. Did I just make a plausible base for a cartoon character?! Me? Character modeling? What is going on. =O

Render subsurfed to be 11,000 quads. Low poly mesh 750 quads. Only quads. I'm a loving wizard. I had no idea I could actually do that.

Shoulders are derp, square em out a bit and make move the armpit down a bit plz

Shoulders are derp, square em out a bit and make move the armpit down a bit plz
It's just a base model. You wont see much other than the head once the armor and clothes are on it..