Author Topic: The new and improved 3D model topic!  (Read 4720403 times)


I was working with texturing and stuff, it didn't come out great, but yea...
-snip-
The cell shading looks pretty cool with the textures.

Holy stuff. Did I just make a plausible base for a cartoon character?! Me? Character modeling? What is going on. =O
-snip-
Render subsurfed to be 11,000 quads. Low poly mesh 750 quads. Only quads. I'm a loving wizard. I had no idea I could actually do that.
That looks fantastic. :O

Someone gave Play Doh to a 10 year old. I sincerely hope that textures will save this play doh blob.



soba just released all of his models.

« Last Edit: February 03, 2013, 08:21:01 PM by Lunar »


Someone gave Play Doh to a 10 year old. I sincerely hope that textures will save this play doh blob.
-woah-
Nice work Demian, that character looks phenomenal! We could definitely use that for the project (should make sure tommy is fine with the use of his drawing).

holy stuff! This is amazing! Nice job
If you are still interested in helping, do you think you could make something like a standard (http://www.marinasims.net/imagenes/sims2/objects_medieval/standardb.jpg) in a similar style to that character? Maybe make the end pieces of the metal poles bigger and more cartoony or something?

On second thought, those models I had, I'm keeping them for a game.

I'm not good at texturing so I just colored it. I guess it's done to some extent.

Now's as good a time as any to practice some texturing, though! It looks easy enough to unwrap...

Now's as good a time as any to practice some texturing, though! It looks easy enough to unwrap...
The problem isn't the mapping. It's just that my library of 800 textures doesn't have anything that I could use in this case. No common leather or cloth. Skin I and metal I can do.

The problem isn't the mapping. It's just that my library of 800 textures doesn't have anything that I could use in this case. No common leather or cloth. Skin I and metal I can do.

Paint it, a la TF2, maybe. Solid colours with some subtle brush strokes for texture, with some slight wear and tear?


I'm considering having this 3D printed. Any suggestions?



Just felt like recreating QUBE's simple but nice looking cubes in Hexagon


I'm still learning, i hope to make an actual model one day, also, i don't have Blender installed, so no render for you

Nasoa, the legs look just a little too bent in my opinions. Legs don't bend like that.