It would be nice to be able to make the clock actually work.
And I bet there's a way! Just that it involves thousand lines of script for constant color changes.
You see, the colors are not handled by .png files but from a script, so I have that event working. Perhaps if I make all the lines a different texture a script can handle repeatedly changing colors of the lines, but that would mean lag, and thousand lines of scripting. Or there can be a different type of scripting, like setting just for numbers 0 1 2 3 4 5 6 7 8 9, then the script just making the specific number the colors just by advancing.
Or, I don't know, not sure how TorqueScript works that much, so..
But anyway, I can set the numbers with different objects and can get someone handle the script.
But this will also limit the color-changing for the numbers, wouldn't it?