Author Topic: The new and improved 3D model topic!  (Read 4758301 times)

I can't hear your jellyness over me being cool. It would be a lot more useful if the heightmap wasn't such pixel mush. 1mil quads.
Almost forgot, here's the heightmap.
http://img600.imageshack.us/img600/2846/theslopesheightmap.png

How did you get a height map of the Slopes?


How did you get a height map of the Slopes?
I would think he exported it in the mission editor.

I would think he exported it in the mission editor.
Only if there was a way to do that. In the Mission Editor Terrain Terraform Editor shows a green heightmap of the terrain. I just took a bunch of screenshots of that then compiled and cleaned them in Photoshop.


What's it called?

Is it the game where there's a blue guy kills the kids?
Is it Ao Oni?



I tried testing out that matcap method from zbrush to blender I think it came out well

http://blenderartists.org/forum/showthread.php?174790-ZBrush-matcap-in-Blender

Only if there was a way to do that. In the Mission Editor Terrain Terraform Editor shows a green heightmap of the terrain. I just took a bunch of screenshots of that then compiled and cleaned them in Photoshop.
You can, this is the exported file :u

So I was half rightish. Anyways,

Does anyone know a way to make a quick, simple recoil animation?
« Last Edit: February 19, 2012, 11:53:33 AM by Nasoa »


Starting a new project.

If you're cool you might recognize it.

YOU FORGOT THE TELEVISION.

YOU FORGOT THE TELEVISION.
Didn't you hear? The wall is the TV in homes these days.

Didn't you hear? The wall is the TV in homes these days.

HOW LONG WAS I GOOONEEE

Does anyone know a way to make a quick, simple recoil animation?
brick plant animation