ok ill just make a baneblade !
quick sly hit em with your cane!
Is there any way to prebake ambient occlusion into the UV map of a mesh in Blender? I'm pretty sure there's a way, even if it's third-party.
so your saying that once you've unwrapped the model if AO can automatically be applied to it? probably only third party in my knowledge
If you mean what i think you mean then yes, lemme get on the computer and show youdo you mean like that?