
Okay, so i made a slight adjustment to the microphone making it a bit more rounded on the edge and now it has a texture sheet (unless i decide to change the UV mesh around some more)
The bigger meshes are where i'm gonna put more detail and such, also, don't think that the UV mesh is actually going into the blackness, Blender seems to have a habit of slightly moving the wireframe around while zooming in and out, when zoomed in, it's within the texture's borders