Author Topic: The new and improved 3D model topic!  (Read 4694144 times)

looks interesting
but does it collapse into itself so it can be stored conveniently on your back?
Do you collapse into yourself so you can be stored conveniently on other people's backs

That is the question

looks interesting
but does it collapse into itself so it can be stored conveniently on your back?

Its not Mass Effect lolololol

Ah ha! Your avatar, Shadow... ;3

Also, I think someone else asked if I was refering to Mass Effect too.

Do you collapse into yourself so you can be stored conveniently on other people's backs

That is the question

yes I do

Its not Mass Effect lolololol

it is now!

Did you abandon the sports car Nasoa?


Make your cylinders with 5-8 faces, not 12. At least when you're modelling for blockland.

And lower the stacks to 1 if you're not already doing that, unless you're curving or rounding the cylinder, stacks are useless

And lower the stacks to 1 if you're not already doing that, unless you're curving or rounding the cylinder, stacks are useless
Gosh dangit, I just realised this, I'm not actually putting my first models into the game, that would be silly.


Dat trigger guard clipping

Dat trigger guard clipping
when you model a weapon in tf2, you basically model it off of the weapon it's replacing
so the sniper's hands, in that image, are in the smg holding position

I recored then sped up the video


I forgot some parts of the real picture
here's the picture source I used

You can notice that the colors are diffrent, I did that for the hell of it.

You can find the speed-up model video here
https://www.youtube.com/watch?v=3OYxCPH8NOs

Fixed some TF2 stuff for Port. Triangle count from left to right: 1018, 596, 262, 120, 938.



Most notable changes are cutting down the triangle count of the backburner from 1326 to 1018, flamethrower from 1272 to 938. Both flamers now have a blockhead friendly handle.
« Last Edit: March 23, 2012, 07:39:38 AM by Demian »