Author Topic: The new and improved 3D model topic!  (Read 5004102 times)

Man I was making a joke about demian's criticism

My TF2 stuff so far. 5466 tris total. For the sake of authenticity I'm rendering the actual triangulated models you would have in Blockland, not quad models.



I actually vectored this label off the original and added some Impact for blocko effect.






I went on this thing called vacation.

Call me slow, but yay I finally figured out animation!

ugh now time to rig my stuff



Hump hump

pretty much except the hips need to turn a little

Hi there, been a while since I posted here:




I decided to try my hand at more streamlined stuff.
« Last Edit: March 24, 2012, 06:21:27 PM by Barnabas »

Hi there, been a while since I posted here:


I decided to try my hand at more streamlined stuff.
opel's cars looks like yanks.




Looking at it now I should have made the holes smaller on the third groove on the piston but meh


Buildings, I hope to make a city like the one sometimes at the main menu of Gran Turismo 5, ie all white with roads and green trees.

My TF2 stuff so far. 5466 tris total. For the sake of authenticity I'm rendering the actual triangulated models you would have in Blockland, not quad models.
[IM G]http://img23.imageshack.us/img23/6167/stuffss.png[/img]
I'd say the pyro gun's barrel (or whatever you call it on a flamethrower) is a bit too thin.

-snip-
Buildings, I hope to make a city like the one sometimes at the main menu of Gran Turismo 5, ie all white with roads and green trees.
woah nice. good luck to you.