Author Topic: The new and improved 3D model topic!  (Read 4900314 times)

Lamebro, you need to learn how to convert something before you learn to script. Seriously. You export it from sketchup to a collada file (.dae), then import the collada file into milkshape. So yes you have to download sketchup. I doubt you can even script without copying a script and modifying it though. Learn to script off the top of your head before you go making add-ons. Eval console commands is not full fledged scripting.

I never said Eval was fully fledged scripting.
It's not my fault that the converter forgeted up is it now?

I finished the script, Just waiting for the model.
« Last Edit: April 28, 2012, 10:03:48 AM by Lamebro1 »

The converter isn't working.

fuk :c


I'll try to find another converter.

EDIT - The converter worked. Try now.

http://localhostr.com/file/OEPs7K8/Torch.obj.zip
« Last Edit: April 28, 2012, 10:19:47 AM by Måster Blåster »

Lamebro, you need to learn how to convert something before you learn to script. Seriously. You export it from sketchup to a collada file (.dae), then import the collada file into milkshape. So yes you have to download sketchup. I doubt you can even script without copying a script and modifying it though. Learn to script off the top of your head before you go making add-ons. Eval console commands is not full fledged scripting.
Hi you're a moron

1) I would have to learn how to convert models if I had to do it and yet I can script just fine
2) Eval is full-fledged scripting, as is the console. I've done some wacky stuff with eval including a miniature gamemode where you hold the left mouse button to charge, release to launch yourself forwards and slam into people at high speed to kill them. Took three messages to do. Fun times.

So if you're gonna say someone can't script you best just say that or at least verify your information.

Also fun fact: Bushido makes plenty of quality add-ons and he can barely script at all, he's just really motivated (most of the time) and knows a decent amount about the datablock values.

2) Eval is full-fledged scripting, as is the console. I've done some wacky stuff with eval including a miniature gamemode where you hold the left mouse button to charge, release to launch yourself forwards and slam into people at high speed to kill them. Took three messages to do. Fun times.  Create a weapon with eval and the console ingame.  Is it still scripting?

Also fun fact: Bushido makes plenty of quality add-ons and he can barely script at all, he's just really motivated (most of the time) and knows a decent amount about the datablock values.  Then who scripts it then.  He seems to know alot more about his weapons, and is able to adjust them on a moment's notice.


Being able to edit datablocks != being able to script. If you could tell a datablock from your ballsack you'd know that's the point I was making. It's much like saying being able to count is the same as being able to do math.

Also, creating a weapon the way most people do it could be done with eval, since you can just do
Code: [Select]
datablock ShapeBaseImageData(pinkGunImage : gunImage) { ... };Instead of copying the entire gun datablock from the file. So yeah, I could make a pink gun that shoots rockets entirely in-game, or anything else (by creating the datablock and then modifying its properties instead of creating it all at once). The problem is getting clients to load it - I'm pretty sure transmitDatablocks() has issues with new datablocks that didn't exist when people loaded, and pushing people back to loading twice without them reconnecting crashes their client. Doing it once probably isn't particularly safe either but it seems to work okay.
« Last Edit: April 28, 2012, 11:16:30 AM by M »

I am a pro scripter; watch as I change the damage on the default gun to 3000 and the fire rate to really fast.

I'll try to find another converter.

EDIT - The converter worked. Try now.

http://localhostr.com/file/OEPs7K8/Torch.obj.zip
Still has the same problem.

Still has the same problem.
The model is fine in Blender.

forgets stuff up in MS3D.
Demian, can you add the nodes to the model and send it to me as a .dts?


Now with more textures. Needs a ton of fiddling though. I might need to light the tree separately. Computer screen: http://forum.blockland.us/index.php?topic=182750.msg5182579#msg5182579


Nice going on my model, guys. I am pretty interested.