Author Topic: The new and improved 3D model topic!  (Read 4641192 times)

You should make the seats change color depending on the color of the vehicle, like the glass on the MAS Swarm Fighter.
also, the top hatches.

Needs a steering wheel.
and possibly a toll box.

You should make the seats change color depending on the color of the vehicle, like the glass on the MAS Swarm Fighter.
also, the top hatches.

Needs a steering wheel.
and possibly a toll box.

The interior is not finished, though I'm digging the seat colour change. Originally, I wanted them to be some sort of an awful brown leatherette colour, but your idea is better. I'm planning to add some handrails, and an enclosed cabin around the driver too.
« Last Edit: December 21, 2012, 12:45:00 PM by Barnabas »

I modeled something today. Maybe I'll start doing this again.

So I was messing around with some things in Blender ended up with a horn torus earth. Wouldn't be too bad as a setting for some work of fiction.

The center thing is supposed to be a sphere thing holding a miniature star.
http://imageshack.us/a/img43/4271/ortho.png
http://imageshack.us/a/img21/8483/torus.png

Barnabas...
please make an led sled car.
please.
for the good of all of us.

Ahahaha oh wow what the forget. My mind so blown right now. I feel like I've discovered some ancient forgotten ninjutsu here. I was loving around with the new UV mapping method I discovered and though, why not try to make the earth cube again. I've done a few in the past but have always had seams and some stretching. I did my magic and boom motherforgeter. Pixel loving perfect sphere to cube UV map.

I can't stress enough that I have actually spent over 12 hours researching and working on this stuff. Reading about cartography and UV mapping theory, guides, and stuff. Hell I even studied real map projections and their math. I was scavenging the web for all kinds of programs for converting maps from one projection to another and few worked or they were expensive as forget and watermarked.

No seams. There is a little fuzz on the poles for some reason but that can be easily removed in an image editing program.
http://img690.imageshack.us/img690/6299/holystuffsr.png

Orthographic view from the side: http://img812.imageshack.us/img812/6273/whatthefp.png
There is some pixel stretching because the vertices of a sphere and a sphere made from a cube don't match 100%. If they would the texture would be 100% pixel perfect. That would be amazing.

The earth texture from which I baked the cube is 4096x2048. That is the small version. I have a 10800x5400 of that texture. I can bake some seriously high loving res textures with this method.

Blender is magic. I feel like a boss.
« Last Edit: December 21, 2012, 05:24:57 PM by Demian »

Demian, model a mathematically perfect sphere in Blender.

Demian, model a mathematically perfect sphere in Blender.
Well that was easy.


It's a joke, because you CAN'T have a mathematically perfect sphere.

It's a joke, because you CAN'T have a mathematically perfect sphere.
Sure you can. It's called a NURBS surface. How the sphere is rendered of course depends on what resolution you set it to so theoretically you could render a perfect sphere. It isn't really possible though and it would be really unnecessary too because the smallest thing you can display is a pixel. An image of a mathematically perfect sphere would be infinite pixels in size. The data of the sphere is there but in the image I posted it is only rendered at 128 divisions.

« Last Edit: December 21, 2012, 09:07:05 PM by jinkazma903 »

I don't see any form of grip to stabilize the gun

that little bit sticking out under the glowing vial looks like it's meant for that

that little bit sticking out under the glowing vial looks like it's meant for that

Yep.

also how'd you get that swag ass burst effect on the sword