Author Topic: The new and improved 3D model topic!  (Read 4834152 times)

What the hell?
We are going back. Back to the future! We don't need no roads!


Its starting to get annoying, with all the variants of your vehicles..to me, There should at least be 1-3 Variants..4 Being the Max. Tophius took his Camaro that he made, and put it so that it randomizes when you spawn the car.
I don't like the way he did, you basicly can't choose the variant you want the car just randomly spawns one, and besides have you ever seen Back to the Future? I don't think so, and besides I just made 3 variants of the Delorean, variety is never a bad thing
« Last Edit: August 04, 2013, 01:28:50 PM by Filipe »

better model the train motherforgeter!

What the hell?


Anyways, I'm super glad that I found my old SMG model.



I REALLY didn't want to remake it.
« Last Edit: August 04, 2013, 01:27:10 PM by TheKhoz »

Its starting to get annoying, with all the variants of your vehicles..to me, There should at least be 1-3 Variants..4 Being the Max. Tophius took his Camaro that he made, and put it so that it randomizes when you spawn the car.
i typically just edit the server.cs's of his vehicle packs and whatnot to just have the core vehicles, that way they're not even loaded

I can't figure out how to render MS3D models on blender, anyone help?

export obj, import obj, fix textures reshade or w/e and pose it

I export to 3DS, the superior file format. It keeps the textures and the groups from MS3D to Blender.

If you use 2.49, I have a file that I just import the model into, pose and render. It has all of the settings and stuff to make the renders look like mine, if you want that.

I export to 3DS, the superior file format. It keeps the textures and the groups from MS3D to Blender.

If you use 2.49, I have a file that I just import the model into, pose and render. It has all of the settings and stuff to make the renders look like mine, if you want that.

That would be helpful thanks man



This is my first model in a long time, is it good?

http://www.mediafire.com/?y3dppdmjpghsr6h

As for the model, it's just a couple of cylinders and the handle. That is to say, it's not complicated and I don't think you could call it a proper model, it just doesn't look like 1 object, it looks thrown together. You might want to try to use a reference image of a gun to model something, instead of just working from your imagination.

http://www.mediafire.com/?y3dppdmjpghsr6h

As for the model, it's just a couple of cylinders and the handle. That is to say, it's not complicated and I don't think you could call it a proper model, it just doesn't look like 1 object, it looks thrown together. You might want to try to use a reference image of a gun to model something, instead of just working from your imagination.
Alright, thanks for the feedback.

Just a request; can you guys please use some smooth-shading on your models for once? Just learn how to use edgesplit and sharp edges. A few default Blockland models use it including the blockhead model itself.

Just a request; can you guys please use some smooth-shading on your models for once? Just learn how to use edgesplit and sharp edges. A few default Blockland models use it including the blockhead model itself.
I'm pretty sure most people do that. I know that I do.