Author Topic: The new and improved 3D model topic!  (Read 4693142 times)

one that isn't pixels.
all games have pixels ................

all games have pixels ................
I mean not pixel art with models and stuff.

Wow, alright, muzzle brakes are a lot of fun to make.
One day, this'll probably be a full gun. I still want to play with the curvature of the tops of the slits, but guh, that'll be a pain.
Scratch that, I realized that since it's a dodecagon I could just rotate it by 60 and have the sides be perfectly vertical.
i love you regular geometric shapes

Is there an easy way that I can cut an object at a specific angle? Like, using this plane as a reference, to just divide it in two from there somehow?

« Last Edit: January 26, 2014, 08:44:08 PM by RagnaTheBroedge »



Is there an easy way that I can cut an object at a specific angle? Like, using this plane as a reference, to just divide it in two from there somehow?

Are you using Blender? (and if yes, which version of Blender?)

2.59, but i keep the latest version on hand too

2.59, but i keep the latest version on hand too
just curious, but is there any particular reason you don't use the newer versions?

In Blender 2.49 or similar:

-Select the angled plane and the object you want to cut
-Press 'w' to show Boolean Tools Window
-Select Union
-A new object that is a mix of the two objects should be created.
-You will need to clear the remains of the plane that are in the new object

In Blender 2.69 or similar:

-Select the object you want to cut
-Go to the Modifiers tab
-Add a Boolean modifier
-Enter the angled plane object into the "Object:" field
-The "Operation:" should be set to Intersect
-Apply the Modifier
-Clean up any unwanted faces/vertices in the cut object


NOTE: In both versions of Blender, the direction of the plane's normal seems to effect the outcome of the operation/cut. Make sure the normal is facing toward the side of the object that you want to keep.


just curious, but is there any particular reason you don't use the newer versions?

I use an older version of Blender for creating Blockland mods. Partly because it's what I started out with, but also because I'm not sure the .dts exporter of the later Blender works with Blockland (or behaves the same as the old exporter), And I'm to lazy to try it out to make sure.

I use an older version of Blender for creating Blockland mods. Partly because it's what I started out with, but also because I'm not sure the .dts exporter of the later Blender works with Blockland (or behaves the same as the old exporter), And I'm to lazy to try it out to make sure.
I should have specified.

Why are you choosing to use Blender 2.59 instead of 2.69

I should have specified.
Why are you choosing to use Blender 2.59 instead of 2.69
that's what he answered, yes
it's also basically my reasoning

that's what he answered, yes
it's also basically my reasoning
Blender 2.59 is basically 2.69 without a few extra features. Using 2.49b is a whole different story.


oh man though you have no clue how much better you just made my life, this model is now retroactively improved like ten-fold

Blender 2.59 is basically 2.69 without a few extra features. Using 2.49b is a whole different story.
oh i got the version wrong, 2.49

this would have been absolutely loving impossible without that goddamn
« Last Edit: January 27, 2014, 02:00:36 AM by RagnaTheBroedge »

Taboo, you could have also used the knife tool for cutting. You select the edges you want to cut then press shift+k or whatever it is in the new Blender. Then you click, drag a straight line and click once more to set up the line you want to cut. Once done, press numpad enter. If you press control, the line gets snapped to the nearest vertex.

yeah i think i want to try blender now lol
ms3d can't do anything like that afaik and it's really annoying