Author Topic: The new and improved 3D model topic!  (Read 4692723 times)

the very first marketed AR-15 model (the colt model 601) had waffle-stamped mags, for one
Well I'll be damned

G36K w/o the stock and MG36C lol

just realized a problem with the G36K's left mag, too lazy to fix now

Edit: I still need an SMG that fires as fast as ass to my collection-- should I make an SAF 200 or Skorpion Evo III? I'm only making one of the two.
« Last Edit: April 13, 2014, 09:26:58 PM by Zloff »

S&W 500.
Yes, I know that isn't an option.

i think the evo is a lot cooler

EDIT:
wow i havent posted here let alone modeled in a while
and i ripped off yet another person

as you can see, young money = cash money
« Last Edit: April 13, 2014, 11:50:55 PM by Gumba Jonny »

The shadows on his face totally form a skull
... The bearded skull....

Edit: I still need an SMG that fires as fast as ass to my collection-- should I make an SAF 200 or Skorpion Evo III? I'm only making one of the two.
Skorpion Evo III

I made a Honey Badger.

Need more cars, again

lol no im making a robit

Hi I just made wheel for Buick Wildcat
New wheel for Buick Wildcat

Unfortunately I can't add Tire Tread Details on Tires so leave that way because it has 25 vertices on it

Hi I just made wheel for Buick Wildcat
New wheel for Buick Wildcat
[img ]http://oi59.tinypic.com/27zce46.jpg[/img]
Unfortunately I can't add Tire Tread Details on Tires so leave that way because it has 25 vertices on it

that is unnecessarily high poly for a wheel

:c but it can handle blockland with high poly model like vehicle , wheel

that is unnecessarily high poly for a wheel
Ok, why -
WHY
WHY
- is it such a big deal if some BL modders want their models a bit higher poly than is "normal"? It's a stylistic choice - one that hurts nobody - and I kind of like it. I've received compliments on my BMW 320 because it looks "realistic", and guess what? It has a bit higher poly count than most vehicles of that type.

How about we pay attention more to the quality of the model rather than the smallest number of vertices we can make it have. Keep in mind that Blockland is a sandbox game, where everything doesn't have to match up and be just right.

/endminirant

Yeah, Btw I'm going work on my vehicle Project that will have interactive door, hood and trunk and hand on steering wheel too. On Friday Night and that wheel I just made it for Buick Wildcat and Here a link to my project topic http://forum.blockland.us/index.php?topic=249002.0

Ok, why -
WHY
WHY
- is it such a big deal if some BL modders want their models a bit higher poly than is "normal"? It's a stylistic choice - one that hurts nobody - and I kind of like it. I've received compliments on my BMW 320 because it looks "realistic", and guess what? It has a bit higher poly count than most vehicles of that type.

How about we pay attention more to the quality of the model rather than the smallest number of vertices we can make it have. Keep in mind that Blockland is a sandbox game, where everything doesn't have to match up and be just right.

/endminirant
the fact is that it just looks weird though, it's the modelers choice but in the end it's just awkward to look at