Author Topic: The new and improved 3D model topic!  (Read 4674686 times)

uhm no?
Com4rde was one of the guys behind ARES, the clan. It was too obvious of a joke for me to ignore.


Com4rde was one of the guys behind ARES, the clan. It was too obvious of a joke for me to ignore.
That was Comr4de. You unfixed it.

That was Comr4de. You unfixed it.
Huh, I've seen it multiple times as com4rde. Oh well, there goes the joke.


supreme imperious leader comr4de, blessed be His name
scourge of a thousand worlds
conqueror of the galaxy
purger of weenielords
sucker of a gorillion richards




it took an obscene amount of time to get this right


better:


Before you ask, the feeling of wearing a helmet actually is more important to me than visibility
« Last Edit: April 28, 2014, 08:41:20 PM by Teneksi »

how did you get the first person stuff to show up like that?

DID SOMEONE SAYYY


DIIIIIICKS??????!!?!??!

how did you get the first person stuff to show up like that?
Duplicate model > invert faces

Or model the inside differently than the outside so it's not impossible to see out of

how did you get the first person stuff to show up like that?


DIIIIIICKS??????!!?!??!
« Last Edit: April 28, 2014, 09:18:17 PM by Teneksi »



im curious, would something like this work for an invisible wheel


My snowmobile uses 'shapeFile = "base/data/shapes/empty.dts";' and it works just fine

Though empty.dts is big i think, because i had to move the hub bones almost more than halfway up my snowmobile so that the vehicle itself would actually be touching the ground instead of hovering