Baked AO will be a thousand times more efficient plus not everyone can run those shaders at playable framerate.
I'm saying I wasn't sure whether the perceived AO effect was actually a result of textures or shaders in that case, not that shaders are a viable option for that effect.
I'd like to see that car under a shadow.
Don't get me wrong, Zeb, I like the idea of baked AO, I just want to be sure that's what I'm looking at.