Author Topic: The new and improved 3D model topic!  (Read 4969287 times)

what is it supposed to be?

Rocket League stadium it seems.

Basic shape done.

Just gotta make a few adjustments here and there and then line up the internal mechanisms and we'll be good to go.

all done
« Last Edit: July 26, 2015, 07:27:53 PM by ·:Taboo:· »

Here's that twitter birdy model in game as well as a pitchfork I made for the farmer:
https://www.youtube.com/watch?v=dyqQYfvSxak&feature=youtu.be

It's funny how giddy little server features like this make me

That reminds me of that one pokemon game where you are the pokeymans.

Unfortunately you can't be the pokemans on my server :c
EDIT: Just found a bug, need to make it so you can't spam messages. BIRDS. BIRDS EVERYWHERE.


That looks nice but also massive.

just because of the suppressor (which is supposed to be massive, of course); once i make some long rifles for this pack and decide how to scale those i'll probably adjust it
but for now i need to get systems going and, after all these years, figure out animations

please look forward to my new mod "getting smashed in the face by a slider simulator"

I don't think it's safe to fire a gun with that much recoil that close to your face

sure but video games

My firing animation is playing at the same ridiculously high speed in-game regardless of what I export it at, is there a parameter in the image states I'm missing or something? my firing state is really short because of particle effect things whoops fixed

baby's first animations



(starring: broken debris effects)
« Last Edit: July 27, 2015, 10:50:21 PM by ·:Taboo:· »


Specify your muzzle node.
I accidentally unparented it from detail32 at some point, whoops. Thanks for pointing that out.

Got some good progress done on my Skylines asset today. It's almost 9k tris even after I cut plenty of corners which is mildly worrying.


Ooooo I play skylines and this is cool.