behold, my first ever finished car model (click to see in 3D)the paint, wheel plates and windows textures are mapped as dynamic reflections which don't appear in the p3d model sadly
Meteor 2dr Hardtop (View in 3D)[img ]https://p3d.in/model_data/snapshot/hpl3t[/img]
Dynamic reflections? Like, they reflect the skybox, or you've managed to use a custom texture as the reflection?
Just thought I'd post this preview of a thing I'm making for Honno's Rust gamemode here. The seperate layers are build stages.Now I need to figure out how bricks work and how to export. Too bad I haven't got the slightest clue.
I got inspired by Trog and made a revolver animation.I still need to add some tweaks and such, so this is not final.
I feel like just making a bunch of weapon animations and such for the fun of it. Weapon animations are really fun to watch, so I guess that will be the reason why I will continue to make them despite them being unable to be exported.
learn from the master