Author Topic: The new and improved 3D model topic!  (Read 4642598 times)

Just thought I'd post this preview of a thing I'm making for Honno's Rust gamemode here. The seperate layers are build stages.


Now I need to figure out how bricks work and how to export. Too bad I haven't got the slightest clue.

behold, my first ever finished car model (click to see in 3D)

the paint, wheel plates and windows textures are mapped as dynamic reflections which don't appear in the p3d model sadly
Dynamic reflections? Like, they reflect the skybox, or you've managed to use a custom texture as the reflection?


making a new item :D


Dynamic reflections? Like, they reflect the skybox, or you've managed to use a custom texture as the reflection?
like just a simple texture mapped as dynamic reflection instead of default static mapped texture

Just thought I'd post this preview of a thing I'm making for Honno's Rust gamemode here. The seperate layers are build stages.


Now I need to figure out how bricks work and how to export. Too bad I haven't got the slightest clue.
if youre not doing complex collison (eg only cuboid collision, like a box or stairs) its pretty easy.

Leetzero's guide can help, and applies to the latest blender as well. Just not uv mapping though; im still unsure how that works. but unless you need prints on your bricks/ramp textures it will be easy to format your blend file to export correctly

I got inspired by Trog and made a revolver animation.


I still need to add some tweaks and such, so this is not final.

I got inspired by Trog and made a revolver animation.


I still need to add some tweaks and such, so this is not final.
fistfull of cigarettes weapon pack :O

that is very hote ozmar

coolio

also as of now there isnt anything i can do to further this project since i forgot you cant use armatures with ports exporter and his exporter doesnt even support multiple LODs

¯\_(ツ)_/¯


I feel like just making a bunch of weapon animations and such for the fun of it. Weapon animations are really fun to watch, so I guess that will be the reason why I will continue to make them despite them being unable to be exported.

I feel like just making a bunch of weapon animations and such for the fun of it. Weapon animations are really fun to watch, so I guess that will be the reason why I will continue to make them despite them being unable to be exported.
learn from the master

learn from the master
I know, I've watched his amazing animations before. They're so fun to watch! xD

Also, here's a first-person version of my revolver animation.


The handle clips through the thumb during the flip, but eh, the game's Blockland.