Your skeleton player model hides both chest nodes and mounts an image for the rib cage, i need it to be an actual player model so i can 1) replace both the male and female torsos with one that's wearing the sweater, and 2) i need the arms to function like arms, you can't mount anything to the arms, and if you mount something to the hands, the model will just rotate with the hands
I think it's possible to fix the animations by importing the DSQ onto your model, but while it did fix the run animation, it seems to have slowed it down a bit, and it may not be possible to import certain animations because some of them are blank so that they can be layered on top of another animation that's currently playing, like the crouching animation with the brick plant animation layered onto it
Attempting to import the layer animations causes the whole model to collapse in on itself, i'm not sure what results from exporting the animation like that though as i've yet to try that
It seems that exporting the animation, despite the model collapsing, works just fine in game, so it seems actually possible to fix the animations
Also, be aware that some animations may not import due to missing nodes, like 'armready.dsq' can't import, the missing nodes are just nodes that no longer have '100' in their name like 'Hip', 'LeftHand', 'Torso', etc, but there are two nodes that the DSQ has that most others don't, and that's 'Decal100' and 'Unlink', so unless you can just create those nodes and put them wherever, you still can't import that animation anyway