Author Topic: Vehicle Events - V2 - OnVehicleTouch and a few outputs.  (Read 18648 times)

If I put OnVehicleTouch - Vehicle - Kill on a brick and then drive NEAR it the vehicle explodes even if I don't touch the brick.

That you can blame on torque. If a vehicle is turned on a 45 degree angle, the function will check as a 0 rotation box that fits the vechile inside it.

The epicness of this knocked on my door and killed my dog

thank you so much
i needed this


That you can blame on torque. If a vehicle is turned on a 45 degree angle, the function will check as a 0 rotation box that fits the vechile inside it.
-snip-
maybe you should be a little more clear

If you didn't understand the picture then don't worry about it. Either live with it or stop using it because it's something that I can't fix.

does it have onVehicleTouch - Driver events?  (driver being player)

Yes, I'll update post with targets.

Updated.
« Last Edit: February 28, 2009, 03:40:20 PM by Chrono »

this actually works!?

:Dx9001

this actually works!?

:Dx9001
Yeah!
I never tested it and just wrote
Code: [Select]
WORK PLZ!!!
$event = vehicles:
if(there is no minigun add-on)
SHUT EVERYTHING OFFFFFF!!!!
else
talk to chat "YAY!";

And bam the vehicle events were born! :D:D:D

Just kidding, and yes they do work.



It doesn't work :(

Do you have to disable the old events?


It doesn't work :(

Do you have to disable the old events?


If you have Event_OnVehicleTouch I suggest removing it.