Author Topic: Vehicle Events - V2 - OnVehicleTouch and a few outputs.  (Read 18536 times)

Okay. Thanks, hope it works.

Thanks Chrono, been waiting for this to come back. :D



loving awesome man! Even if they fail it later, I'll still use it!

Well this has to be epic and work because Chrono made it. :D

gives me buffer overrun error >_<

Link, this contains no syntax errors, thus cannot give buffer overrun errors. If you have parachute or something turned on, that would be the cause.

Chrono, did you try another way to detect the vehicle or is the what I think is the bound box (Correct if wrong) the only way to find it.


Chrono, did you try another way to detect the vehicle or is the what I think is the bound box (Correct if wrong) the only way to find it.
I believe Trigun used a box search based on the bound box.

now me can make tank mines!


Fix the View on RTB Download Manager link in the first post to give the latest version of the file. It's currently pointing to the old one...

Can't you make a search to look for the vehicles collision box and not the bound box?