Author Topic: SetVehicleTransform - V1 - A SetVehicleTransform brick output  (Read 9557 times)


Thanks again Chrono!

All we need now is a decent space vehicle and stargates.

Well, what would be nice is a setBrickTransform event for Player (Which would include everything from "Bot" to "Driver" and JVS Doors "StuckPlayers") and Vehicle objects with a Named Brick list to pick from, but this is impossible as far as I know. (perhaps try sending different event list updates to all clients?) It may be possible to have one with a text input that you type a brick name into, but a list would be more intuitive.
I didn't understand a word you said ^_^



« Last Edit: March 01, 2009, 11:05:42 AM by Rcburner »

NO ONE GIVES A stuff

apparently you do.

on topic: now to make my invincible fortress, unhackable by vehicles thanks to you

Does it teleport eventual passengers too?

Ofcourse. The passengers are mounted onto the vehicle, so wherever the vehicle goes, the passengers go.

Does it teleport eventual passengers too?

I've tested, and definately... though im not sure about zombies but i trust chrono :D

Well, what would be nice is a setBrickTransform event for Player (Which would include everything from "Bot" to "Driver" and JVS Doors "StuckPlayers") and Vehicle objects with a Named Brick list to pick from, but this is impossible as far as I know. (perhaps try sending different event list updates to all clients?) It may be possible to have one with a text input that you type a brick name into, but a list would be more intuitive.
What would be the problem. I understand the grid can be a nuisance with this but rapid copying of events, brick destruction, and recreation would be sound theoretically. It is just that the brick might loose ownership once remade if the event is not done proper.



What would be the problem. I understand the grid can be a nuisance with this but rapid copying of events, brick destruction, and recreation would be sound theoretically. It is just that the brick might loose ownership once remade if the event is not done proper.
What?

I do not mean a brick mover or teleporter. I mean an alternative to the Brick->setPlayerTransform event which is instead Player->setBrickTransform which moves the player you apply it to to a named brick you specify, so that it works properly with all events with Player outputs. For instance, you cannot use the setPlayerTransform event with JVS Doors "onDoorStuckPlayer" because that will teleport the activating client's player, not the player objects getting stuck in it, which might be different. (e.g. someone tries to follow you through a door then it closes on them)

The problem with it would be getting a list of named bricks individually shown on the clients, but a text input where you write a valid brick name would be possible too.