Author Topic: Event - ifPlayerDirection  (Read 5252 times)

ifPlayerDirection
Check the player's Up/Down, North/South and East/West facings.

Description
Short description says it all.
Usage:

List - North/South, East/West, Up/Down
 - Direction to check. True/False, so North, East and Up are True, South, West and Down are False.
Checkbox
 - Invert Condition. True/False become False/True, meaning North, East and Up are now False, South, West and Down are now True. Needed if you need to quickly change your event around.

Requires Variable Events! RTB couldn't seem to find it in the system.

Download
Event_ifPlayerDirection.zip (Last Updated: Tue Mar 03, 2009 9:56 am)

Installation
Put Event_ifPlayerDirection.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

:o

words fail me, in a good way.

Ive wet my self again



Ummm, I didnt get a word of what you said but I have a fealing it will be helpfull :)

"dont look at the acursed statue!" -turns and looks and dies- "I TOLD YOU!"
:D good events

can you make it so if player is, say, facing north, it will change the facing to south?

this is cool to. :)

can you make it so if player is, say, facing north, it will change the facing to south?

this is cool to. :)
Use player transform to make the playr face the way you want when he/she/it faces "the way" (lol)


Use player transform to make the playr face the way you want when he/she/it faces "the way" (lol)

ok

This could handy to see if a player looked at something. or, say, an express highway thing, if he is looking one way he goes that way, exc.


could make a handy compass
Ooh, I never thought about that.
I'll definitely be relay-looping that one sometime.

This could handy to see if a player looked at something. or, say, an express highway thing, if he is looking one way he goes that way, exc.

Could also be used as a sign reader

Code: [Select]
onPlayerTouch-ifPlayerDirection-False-Client-CenterPrint-"This sign says..."