Author Topic: Taking player type suggestions.  (Read 1653 times)

Sorry, didn't read.

City scanner wouldn't need to fly

1. Turn head model into City Scanner model
2. Make jet emitter invisible.

:3

I'd love to see a hunter, it'd help my movie when I get finished with sets (which I probably won't cause I'm lazy D:)
also make rest of body invisible

Sorry, didn't read.

City scanner wouldn't need to fly

1. Turn head model into City Scanner model
2. Make jet emitter invisible.

:3

I'd love to see a hunter, it'd help my movie when I get finished with sets (which I probably won't cause I'm lazy D:)
It would just be overwall lovey.


no, it requires left 4 block though
it adds more zombies to the number
List:
troll
horse
imp
shadow
horse
demon
Ok then, I was talking about the mod, I've never seen whatever you are talking about.  It sounds handicapped anyway.

Ok then, I was talking about the mod, I've never seen whatever you are talking about.  It sounds handicapped anyway.
i used it for my zombie city
the zombies come out of hell

And jirue, I see a flaw about making the Strider:

HUUUUUUUUUGE

And jirue, I see a flaw about making the Strider:

HUUUUUUUUUGE
it needs a new script that allows that kind of size

How about LEGO minifigure playertype.
Similar to the Fooly Fun Commands Skeleme

How about LEGO minifigure playertype.
Similar to the Fooly Fun Commands Skeleme
we had that back in v0002
but it was a neat idea
now, there is probably a copyright on them

True, it was worth a shot...

True, it was worth a shot...
lol
i need help on how to get a zombie to work


I wants john Lennon player

Parkour player, one that can do flips and what not. maybe take like a bit from the agile player for running up walls.

Parkour player, one that can do flips and what not. maybe take like a bit from the agile player for running up walls.
Animate the playertype, make sure it has all the right nodes and stuff to match the standard BL player, send it to me and I'll adapt it.

It'd need;
A doublejump animation (probably a frontflip)
Climb animation
Walljump animation (perhaps a normal walljump and a backflip walljump, I could make it choose to do a backflip at random)
A rolling animation for when you hit the ground and take fall damage (damage dispersion, hah)
Plus all the standard animations... walking, activating, etc.

It'd be nice if the source file/s for the default player .dts were available, so people could make modifications to that for this kinda thing and save trouble of trying to manually recreate it all...

Animate the playertype, make sure it has all the right nodes and stuff to match the standard BL player, send it to me and I'll adapt it.

It'd need;
A doublejump animation (probably a frontflip)
Climb animation
Walljump animation (perhaps a normal walljump and a backflip walljump, I could make it choose to do a backflip at random)
A rolling animation for when you hit the ground and take fall damage (damage dispersion, hah)
Plus all the standard animations... walking, activating, etc.

It'd be nice if the source file/s for the default player .dts were available, so people could make modifications to that for this kinda thing and save trouble of trying to manually recreate it all...

i was thinking of that, i just can't script so i needed somebody to do that.

And i'll think about all the hl2 and l4d ones.
« Last Edit: March 09, 2009, 10:21:21 PM by DarkStar »

M heres a link to source player model in .ms3d form M.
http://www.mediafire.com/?wwmiodny1cj