Author Topic: Shapenames in v11 = no go?  (Read 3745 times)

I was just on a server a few hours ago, and there were ShapeNames
It's already been resolved that they are hidden when anyone tries to call the script %obj.setShapeName();.

That's rather annoying. To make something as useful as this unallowable in a game made by mods is rather silly. I understand why you did this, but, think of the bots.

I mean, we have to DL it in our servers...
« Last Edit: March 16, 2009, 11:21:48 PM by Digmaster »

That's rather annoying. To make something as useful as this unallowable in a game made by mods is rather silly. I understand why you did this, but, think of the bots.

I mean, we have to DL it in our servers...

Lol, no bitching allowed.  The next thing you know, players named "Digmaster" won't be allowed.

:cookieMonster:

That'd be no problem, I already have an alternate name lined up: M4s73R cH13F 347546589

It took me ages to find the perfect name. Im so happy I found this one. Its so unique. :cookieMonster:

on the topic of names, i was thinking about changing my name to Sixshooter



not because of the add-on, because it's a damn cool word

on the topic of names, i was thinking about changing my name to Sixshooter
not because of the add-on, because it's a damn cool word

You'll still be a crybaby.  You can't hide who you are.

Either way, he told us what he'd change his name too.

There are other things you can do rather than shapenames.

Either way, he told us what he'd change his name too.

There are other things you can do rather than shapenames.

Like /ban bushido.  Oops.

Badspot

  • Administrator
I changed the way .setshapename works on players so that add-ons will not be able to use it.  Names are still intended to be displayed. 

There is an issue where certain add-ons (such as minigameplusplus) define a script function Player::SetShapeName, which ends up breaking the whole thing.  This bug crept in because I didn't think it was possible to overwrite a c++ console method like that but apparently it is. 

I have added minigameplusplus to the crap-on list (which is now remotely updated when you authenticate), so it shouldn't cause anymore problems but there may be other add-ons that do the same thing. 

I will do a full fix for this bug in v12, but in the mean time if you if you're still having this problem I'd be interested in knowing what add-on is causing it so I can remotely disable it.  If you don't know what you're doing, you can just type trace(1); in the console, start a game, spawn, quit, then send me your console.log file. 

the crap-on list is now remotely updated when you authenticate

Gotta love that.

Im going to legaly change my Name to annoying handicap
Its Perfect!


Lol'd

Back to wating for space's TDM. So, anyone wanna play jenga?

I have added minigameplusplus to the crap-on list (which is now remotely updated when you authenticate), so it shouldn't cause anymore problems but there may be other add-ons that do the same thing.  

Wait, so can we use Minigame++ or not?

Yeah, it's his way of saying, "Add-ons are pieces of stuff which will most likely screw up your game and make it less enjoyable, so don't come crying to me if they mess up your file." It's pretty brutal.