Author Topic: Shapenames in v11 = no go?  (Read 3769 times)


If you run broken addons your game will break. Please do not run broken addons and break your game. It will break your game, and then, when your game has been broken, some parts of your game may break. So, do not run broken addons, unless you want some parts of your game to break.

Thank you for your consideration, and remember, broken addons will break your game, leading to brokenness.

PS - If you enjoy it when the game is broken, you may want to consider running broken addons.

If you run broken addons your game will break. Please do not run broken addons and break your game. It will break your game, and then, when your game has been broken, some parts of your game may break. So, do not run broken addons, unless you want some parts of your game to break.

Thank you for your consideration, and remember, broken addons will break your game, leading to brokenness.

PS - If you enjoy it when the game is broken, you may want to consider running broken addons.

Same thing said, six times. It's about six times. You just wrote about six times. If you read this, you would notice that it's mentioned six times.

Thanks- he said that six times.

Bye- six times!

Why is it every time something is breakable (e.g. packaging setshapename) badspot just completely takes it away from us instead of fixing it? =\ From the post it sounds like the packaging is never coming back.

EDIT: OK the above sounds too whiny so I have to add the qualifier, I understand that fixing it takes way more work than removing it; what bothers me is that instead of fixing it later on (as per the setshapename function itself will be in v12), most of the time he goes off and spends his time making something like brickphysics and leaves the problem locked up forever.
« Last Edit: March 17, 2009, 05:18:47 PM by Mr. Wallet »

wait, setshapefunction is in v12?

alright then, i have no gripe with v11



whee worthwhile update

Can we at least have a way of turning off names for minigames? If I remember correctly, the old no-name mod used setShapeName.

Why is it every time something is breakable (e.g. packaging setshapename) badspot just completely takes it away from us instead of fixing it? =\ From the post it sounds like the packaging is never coming back.

EDIT: OK the above sounds too whiny so I have to add the qualifier, I understand that fixing it takes way more work than removing it; what bothers me is that instead of fixing it later on (as per the setshapename function itself will be in v12), most of the time he goes off and spends his time making something like brickphysics and leaves the problem locked up forever.

You're misunderstanding what he has done.

The bug to be fixed is that scripts can override C++ console methods.  When you override setShapeName, player names no longer work.  This is what he'll be fixing.

The barring of modders from using setShapeName to actually change names is here to stay (as far as any of the testers know).  Get used to it.

Badspot

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You're misunderstanding what he has done.

The bug to be fixed is that scripts can override C++ console methods.  When you override setShapeName, player names no longer work.  This is what he'll be fixing.

The barring of modders from using setShapeName to actually change names is here to stay (as far as any of the testers know).  Get used to it.

This.

This.

I think that users should still be able to change the name, but it adds the name in brackets after the original. What I mean is:

findClientByName("Truce").player.setShapeName("Badspot");

This would change my name to Truce [Badspot].

That way people can't pull off those imitation acts, but setting certain things in the name will still work, such as CityRP and some RPG scripts. (E.g. Truce [Level 18])

I think that users should still be able to change the name, but it adds the name in brackets after the original. What I mean is:

findClientByName("Truce").player.setShapeName("Badspot");

This would change my name to Truce [Badspot].

That way people can't pull off those imitation acts, but setting certain things in the name will still work, such as CityRP and some RPG scripts. (E.g. Truce [Level 18])

Meh.  What we really need is for the shape names to have multiline support with formatting.  The first line would be reserved exclusively for the real name, the second line could be whatever else, and you could format it like normal with multiple colors, fonts, font sizes, etc.  That'd be kickass.

Way to go Zoneark! Ruining a bit of the game to make it that much less enjoyable for us all.

Meh.  What we really need is for the shape names to have multiline support with formatting.  The first line would be reserved exclusively for the real name, the second line could be whatever else, and you could format it like normal with multiple colors, fonts, font sizes, etc.  That'd be kickass.

Hm, didn't even think of that, but that's a much better idea.

Possibly along with an edit to the game to allow us to change the font size of the name it's self. I personally have a little bit of trouble reading it.

What if we display a small web page instead of someone's name. Then you can embed all your favorite animated gifs and flash animations and have them endlessly looping above your head. Plus you can use the zoom feature in the web browser to make it bigger.

Just replace text containing URLs?