Author Topic: How do u make a bot move in minis?  (Read 1034 times)

Hi io am just wondering how to make a bot move in a minigame :cookieMonster:

Hi io am just wondering how to make a bot move in a minigame :cookieMonster:

You yell at him through the chat, maybe shoot at him a few times.  Wanna go over to his house and kick him for not doing what you want?

You yell at him through the chat, maybe shoot at him a few times.  Wanna go over to his house and kick him for not doing what you want?
Sure

Sure
Toggle event enabled and 6 minutes in the events screen

Who would ever make a bot? Phht.


Q: How do u make a bot move in minis?
A: You make it move

When you are talking about a bot moving, are you by any chance talking about this?

First, you make a horse vehicle. Then you change datablock to normal player. Make a total of 10 bots, and then give them names.

Use this code: A=1, B=3, C=5, and so on.

SORT THE NAMES IN ALPHABETICAL ORDER FIRST!!!

Then reverse the new names, keep the old order, and enter the code into the activation key box.

IF IT DOESN'T FIT, KEEP PARTS OF IT IN UNTIL IT WORKS!!!



When you are talking about a bot moving, are you by any chance talking about this?
No i am not talkin about zombies


Honestly, I don't think search will do stuff for this.

onactivate/bot(or self i cant remember)/botgoto/done and you have to plant a brick and put these events or if you have like greekbots or copy mod type /botexplore

onactivate/bot(or self i cant remember)/botgoto/done and you have to plant a brick and put these events or if you have like greekbots or copy mod type /botexplore
crap i realized the bump

Code: [Select]
onBotTouch/NamedBrick<name>/BotGoto
Use this for maybe 3 bricks, and then you have a walk cycle!