Author Topic: M for MATURE.  (Read 8461 times)

Exactly. If you aren't able to tell the difference between reality and games, you are a dumbstuff.
Are you agreeing with me or trying to say 'Exactly, look at yourself" and accusing me of not being able to tell the difference?

I've been playing violent games for my whole life.
Since I am not mentally ill, the games have had no bad effect on me.

No crazy person thinks their crazy.

No crazy person thinks their crazy.

I can see difference between life and game.

I am 10 and I play millions of violent games, but I act fine and not "obsessed" with guns, blood and gore.

Really, in my class there are kids who just play halo 3 and become obsessed with killing and stuff!

I like killing. Someday I hope to emulate what I have learned on the unsuspecting public.

I like killing. Someday I hope to emulate what I have learned on the unsuspecting public.
inb4 genocide


Exactly. I'm 13, and I got my first M rated game this year (Well actually 6 days before the year, 9 days before my b-day), and it was Halo 3. the next day after i got it, I got Call of Duty(hehe) World at WarWhat the hell? What game does that?
I got my first M-Game at the age of 8.
It was for the Gamecube, don't worry.

i goyt my first at 7 never complained always been good parents never cared :D

i goyt my first at 7 never complained always been good parents never cared :D

I see you're still 7.

I got my first M rated shooting game last year and the only thing it has changed is my laser tag skill. I'm loving awesome now.

Are you agreeing with me or trying to say 'Exactly, look at yourself" and accusing me of not being able to tell the difference?
Agreeing.

The parents that blame the game company for making a game too violent/loveual/druggy/etc. Just need to get off of their chair. The company's give plenty of warnings, I mean come on can you not see the rating on the front. Just cause they gave in to their kid going "GIMME THAT GAME" doesn't mean they should try to make people think its the game company's fault.

On another note I was introduced to san andreas at 9, its hardly affected me except for making me more open minded.

Get those minges something like Counter-Strike:Source! Yeah! That'd make everyone happy! Or even better; Halo 3! Problem solved!

While it is good to see a system already in place and being voluntarily adhered to by most major retailers, there are improvements to made.

The main one improvement I think the ESRB rating system needs is some way to distinguish between excessively violent, thought-provoking games (like Manhunt) and more tame games like the aforementioned Halo.

Both games appear the same if you go down a static check list of in game items: (blood, gore, swearing, loveual references) but I think the general public would agree, assuming they tried both games, that both present vastly different motivations and experiences for the user.

The other improvement would be a more fine-tuned ratings system. I know they think all Americans are too lazy/incompetent/<insert other blanket statement that could apply to any significant part of humanity> but describing how much of each element there is in a game.

For example, I have played games which received an M rating and had "Strong Language" in the warning label, yet ingame you only hear one or two bad terms the whole time. On the other hand, you have games like the GTA series which manages to use the term "forget" as a noun, adjective, adverb and verb all within the space of a minute (and throughout much of the games repeats this). A parent wouldn't realize this by looking at the label.