Author Topic: ► V11 Bugs  (Read 21099 times)

I am creating this thread so we can have a unified area to report any oddities found while using the new version of Blockland.

Please make sure that the bugs that you think you have discovered are actually bugs.

Known issues:
- Graphical Glitches: PROVEN
See Posts:
(Contains Examples)

- Player Connection sound missing: PROVEN
(Player disconnection is still used so it would seem to be an error of some sort)

- Players cannot Ctrl Z a brick if it is on a build trusted player's brick: PROVEN
(A message will appear that the player does not have enough trust to do that. Hammering the brick works.)
(This seems to be an old bug.)

-Fatal Physics Error
See: This Post.

-Walking animation remains when people are teleported and are standing still.

-Blockland claims to be at version 25 and in Demo Mode
See: This Post.

-Damaged Avatar Settings
See: This Post.
(It is unknown if it is the game itself causing this or an Add-On.)

-Brick FakeKilled issues
See: This Post.
See: This Post.
See: This Post.

-Unable to paint peg legs

-Planting a brick does not give points in a minigame

-A players light may sometimes remain for a long time after the player has died

-Bullet Error/Warning
See: This Post.

-Problem with function clearCurrentQuotaObject
See: This Post.


Post other odd issues you have found below.

If you have found a bug please post your log file!
« Last Edit: June 06, 2009, 12:04:36 AM by Badspot »

- Players cannot Ctrl Z a brick if it is on a build trusted player's brick.
(A message will appear that the player does not have enough trust to do that. Hammering the brick works.)
This is not a bug, just to let you know. It was intended to be that way.



It seems part of the brick stays there, this also happened numerous other times with other bricks, just some select faces of the bricks stayed.

Killing a bot seems impossible. This means cars will not explode.

This is not a bug, just to let you know. It was intended to be that way.

I'll correct that in the original post.

The bricks that are fakekilled' or exploded don't go through bricks with colliding off.

The bricks that are fakekilled' or exploded don't go through bricks with colliding off.
That's supposed to happen.

V11 is great and all, and I love kompressor for making it, but I do think it needed more testing.

V11 is great and all, and I love kompressor for making it, but I do think it needed more testing.
Well, i don't get the problem with the physics brick leaving behind a part of itself, so maybe it happens to certain people, or people with a certain graphics card, like the huge brick stretch glitch, someone noticed it's happening to most ATI users, but i use a nVidia GForce graphics card and i don't get that, so maybe it has something to do with your graphics card?


-snip-

It seems part of the brick stays there, this also happened numerous other times with other bricks, just some select faces of the bricks stayed.

isn't there a rule about cross posting

edit yup 8. Do not cross post. - Do not post the same thing in more than one forum.

isn't there a rule about cross posting

edit yup 8. Do not cross post. - Do not post the same thing in more than one forum.
I believe that is for topics, this was just to save me typing it out again.

Physics is not affected by different gravity.

I have this common issue when building dominoes. Every once in a while, when i activate a brick after naming the bricks i want to fake kill, they just fall through the ground. Only a few do this, so it's kind of annoying. They respawn like normal and everything but...yeah. If anyone doesn't know what i'm talking about PM me and i'll host a server real quick to explain it or show you.

I have this common issue when building dominoes. Every once in a while, when i activate a brick after naming the bricks i want to fake kill, they just fall through the ground. Only a few do this, so it's kind of annoying. They respawn like normal and everything but...yeah. If anyone doesn't know what i'm talking about PM me and i'll host a server real quick to explain it or show you.

That is probably the lag protection for the physics. Bricks get converted from full physics to the old parametric physics to keep things fast.