Author Topic: ► V11 Bugs  (Read 21073 times)

the skybox changed red for no reason.

This happens alot it pisses me off

Tom

Avatar settings mess-up.

Pics soon.



« Last Edit: March 22, 2009, 01:31:19 AM by Tom »

When a brick is already Fake Killed, if you try to Fake Kill it again while it is still dead, it play's the physics animation...

inb4sticky :D
« Last Edit: March 22, 2009, 02:33:29 AM by Pew446 »

When a brick is already Fake Killed, if you try to Fake Kill it again while it is still dead, it play's the physics animation...
That's just fakeKilling it again.

It's part of the game, don't worry.

Avatar settings mess-up.
Check your Add-Ons folder. I once ended up with avatar GUI problems because somebody had bizarrely installed a weapon Add-On under the name "Face_Rtbpack".

the thing takes longer 2 load
That or your computer just sucks because you downloaded more files, resulting in slowing it down.

this is an error i found on the console

ERROR: fxDTSBrick::unPackUpdate() - could not resolve light ghostIndex
ERROR: fxDTSBrick::unPackUpdate() - could not resolve light ghostIndex
ERROR: fxDTSBrick::unPackUpdate() - could not resolve light ghostIndex
--hz = 70
--hz = 70
Executing config/server/prefs.cs.
ERROR: fxDTSBrick::unPackUpdate() - could not resolve light ghostIndex
Connection error: Invalid packet. (ghost reading class id).
Issuing Disconnect packet.
--hz = 70
--hz = 70
base/client/scripts/allClientScripts.cs (4479): Unknown command onAction.

This gradually starts happening after about an hour of play (along with some bugs mentioned already).


Wow, your Titanic appears to be turning inside-out :o

This gradually starts happening after about an hour of play (along with some bugs mentioned already).

-snip-
Ya i saw that on the Titanic first and thought of it as nothing because of the brick count then i started seeing it on other servers and now i'm a bit worried about it.

fakekillbrick with the time of 0 doesn't seem to work very well.

Please post your log files so that these errors can be properly reported.

I keep my physics on and the log says, "Disabling Physics!" when my physics are at high. It actually does turn them off but rarely they still stay on. I have to reset Blockland because of this, I want physics on.

This gradually starts happening after about an hour of play (along with some bugs mentioned already).


sweet,