Author Topic: Enabling Playertypes in a /Command  (Read 409 times)

This is kind of hard to explain. Say there's a /command to turn you into a robot (similar to FFC). The mod with the robot command does not have an event datablock:

(OnActivate -> Player -> ChangeDatablock -> Robot)

so you can't change the playertype through bricks. How can you edit it so that the Robot playertype appears in the datablock list?

So basically what you're saying is that instead of saying /dogme you could hit a brick?


you want an event that would do a servercmd

put this in suggestions & requests

No, what I want to know is how do you get your playertype / weapon projectile to appear in the spawn list?