Poll

Should this be changed to a music file?

Should be music file
5 (50%)
Should stay sound file
5 (50%)

Total Members Voted: 0

Author Topic: Half Life 2 radio sound  (Read 15821 times)

HL2 radio sound
When you hear it, you'll stuff bricks!

Description
The creepy HL2 radio sound that plays on a broken television set while displaying the man who stalks you throughout the game... Gman. This is intended for use with the play sound event, and does not work with music bricks, which it is not meant for. In case you've never heard this sound, I mean this: http://www.youtube.com/watch?v=tFeK9PwgjtI

Credits:
Made and packaged by Dr.Block, special thanks to Valve for the sound itself, and to rollinroll for the video above.


Download
Sound_hl2radio.zip (Last Updated: 1)

Installation
Put Sound_hl2radio.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager


This add-on has been failed as a sound file but is back as a music file. You can download it here: http://forum.blockland.us/index.php?topic=77492.0
« Last Edit: July 29, 2009, 10:52:53 PM by Dr.Block »

Thanks for this! This sounds pretty neat acually. I Used it inside one of my Broken down TV Stations.

EPICNESS  :cookieMonster:

This reminds me, i have the alarm sound from HL2 Ep 2 when the Striders get near the White Forest base as music, i'm thinking of making it a sound...

Never played HL, but that is now one of the few sounds that can make my heart stop.


This song makes me happy...

:)

You Consider this a Song?! Lol

You Consider this a Song?! Lol
Yes, what do you consider this as?

This song makes me happy...

:)
This song makes me scared of the G-Man D:

Edit: I did the event, i clicked the brick multiple times to see if it'd start to echo, it did, i killed the brick, then song kept going

I think a music brick is good for things you don't want to be clicked a million times and start echoing, even after you kill the brick it's playing the sound from :/
« Last Edit: March 22, 2009, 12:05:07 PM by Masterlegodude »

Yes, what do you consider this as?
This song makes me scared of the G-Man D:

Edit: I did the event, i clicked the brick multiple times to see if it'd start to echo, it did, i killed the brick, then song kept going

I think a music brick is good for things you don't want to be clicked a million times and start echoing, even after you kill the brick it's playing the sound from :/

I Was joking ;) And I agree to what your trying to say. This would be better as a Music file.

Yar I remember hearing this in Half Life and I Was like oh cool sound, it's good for the moment whne the city is destroyed.   Then I turned a corner and saw gman on the TV and i was like OWUT.  Then the TV shut off and the music went bubuy


Nice work.

Edit:  Lego dude,

0 onActivate > self > playSound > Whatever you named this for radio, I havn't DLed yet.
0 onActivate > self > setRayCasting OFF
Time whenever music stops or something onActivate > self >setRayCasting > ON
« Last Edit: March 22, 2009, 02:09:58 PM by jirue »

It's so loving creepy...

Yar I remember hearing this in Half Life and I Was like oh cool sound, it's good for the moment whne the city is destroyed.   Then I turned a corner and saw gman on the TV and i was like OWUT.  Then the TV shut off and the music went bubuy


Nice work.

Edit:  Lego dude,

0 onActivate > self > playSound > Whatever you named this for radio, I havn't DLed yet.
0 onActivate > self > setRayCasting OFF
Time whenever music stops or something onActivate > self >setRayCasting > ON


Question. I Never knew this but...

What is Raycasting? Sorry for the Off Topicism.

Imagine invisible laser beams shooting out of your eyeballs.

It's used to determine the order of objects. The first object the laser beams hit absorb them and you can't do anything to the stuff behind. So if you have a button behind a wall, ray casting keeps you from pushing a button behind the wall.

If you turn ray casting off, you can click through the wall and push the button behind it even if you can't see it.

Bullets will also travel through stuff that has ray casting off and so will your camera. Players and vehicles will not. You have to turn the collision off.

In this case, turning ray casting off will make it so that you can't click the radio until the song is done.



Edit: I did the event, i clicked the brick multiple times to see if it'd start to echo, it did, i killed the brick, then song kept going

I think a music brick is good for things you don't want to be clicked a million times and start echoing, even after you kill the brick it's playing the sound from :/
I originally just made this for a challenge/zombie game, where to music would trigger from entering a room, and then wouldn't be able to be triggered again. I figured I wasn't the only one who would want to use it, so I released it. I'm going to start a poll about whether or not it should be a music file instead, though.
« Last Edit: March 22, 2009, 03:46:01 PM by Dr.Block »


Question. I Never knew this but...

What is Raycasting? Sorry for the Off Topicism.
ray casting is like projectile thing.

If it's off, you can't click it and bullets go through it and you can see a light's rays through it.
If it's on, it is clickable and bullets stop at it and lights are blocked by it.


Edit:  Wedge explained it before me :(


I originally just made this for a challenge/zombie game, where to music would trigger from entering a room, and then wouldn't be able to be triggered again. I figured I wasn't the only one who would want to use it, so I released it. I'm going to start a poll about whether or not it should be a music file instead, though.
I did this with a room but it used music.  I had a radio and when you clicked it it said "And now lets go to a commercial break" and it played Mr Clean music, then the music turned off and it said something, I forgot what, and it was like BBZZTT and a zombie came crashing in through the wall.   It was cool, but it used a music brick and .ogg file.