Author Topic: Operation: Snowy Assault (TDM) (High Res update)  (Read 2365 times)

Change log:
New tree type, mean Phflack as been added to the credits*
a cabin has been added*
snow has been made softer to its easy to dig*

*only in the High Res version
Lets go to the mountains and murder each other :D

About 14 straight hours worth of work with a combination of ew and yum came a mountain scene just dieing to be littered with little plastic men
Update: Instead of just create a new version with trees there is now a HIGH RES save

Some place in the cold; 0200 hours:
Conference room


outside


high res shot


overview


high res over view

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normal Save: Here
both files go into the "Saves" directory

High Res version save:Here


some other picture i to tired to add right now but you get the picture, its a Snow TDM with 2 bases, some tunnels all around, the basics
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Add-ons needed:

Checkpoint events
Setplayertransform

Recommended add-ons:

hide player names if you want to do an all out Team sniper battle
mandatory mini game

weapons not included
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Works best on map Slate Tundra

no jet player
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Credits:

Orange Wolf: Basic terrain such as snow, mountains and tunnels, bases
Crazy Farmer: Details such as snow piles
Wolfy: Most events and just making things look lovey
Llt: Bunker room-HE BUILT THAT FURNITURE
kotonashi: Some more snow and the team chooser and beta tester
Phflack: Tree design
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Known bugs/ issues:
None as of yet

things i may change:
tunnel system
« Last Edit: March 23, 2009, 07:33:51 PM by orange wolf »

Holy stuff thats a lot of trees

I would say paint the trees green with chrome fx so there isn`t so much white.

It's VERY white, sso it shouldn't be any problems spotting enemies at least :P haha. And only so you know - those walls wont keep people from getting out - you can hax-jump on the corner edges and  get over. You should build a roof and set it off-render - or make a roof and paint it with glass color.

otherwise it has potential.

I have always wanted to make a TDM similar to this. But instead I wanted it like the snowy level on cod4 where you bust through the glass window of a conference room and have a big base from there. On-topic this build is not bad I think it has to much white.

Awesome! My brother played on this today!

Ill add a color change and a roof to the next up-date, thanks for the input.

hehe, my tree is in there!

i think you forgot to take it out... i put it there before you put in all those default uninteresting trees, but i like it
and i helped i think, with the chest spawning a gun, i told llt to unraycast it

uh?

looks like somebody spammed trees...

i would prefer is they weren't the default boring trees...

the snowy level on cod4 where you bust through the glass window of a conference room and have a big base from there.
I don't recall that level, are you sure it's CoD4?
On topic, i think it's great and easilly adjustable (fill-can the whole place tan/orange for desert warfare :D)

If I could make a suggestion though, it would be awesome if you put some kind of tiny run-down shack somewhere in the map and put a sniper in it. That might be a fun addition.

uh?

looks like somebody spammed trees...

i would prefer is they weren't the default boring trees...

1 piece "spammed" boring trees... 20 piece "detailed" trees...

Ill think about it.

Edit: it might make up for less space
« Last Edit: March 23, 2009, 05:21:35 PM by orange wolf »

nice update on the trees

14 yours? That seems a little long for this maybe 2 at max.

I would say paint the trees green with chrome fx so there isn`t so much white.

Awesome idea.

14 yours? That seems a little long for this maybe 2 at max.

Hours, not everyone is a fast builder and its not like I didn't make any mistakes either.