Poll

Does BFC matter in torque models?

It does matter.
It does not matter.
I don't know and therefore should not be voteing however I am annoying and must vote randomly in evrey poll I see.

Author Topic: BFC  (Read 1332 times)

Does BFC (back face curling) matter in models, some of the polys on my models are not showing, is it possible that this is because of the order of my vertecies (sorry if I'm butchering the word) so the outside is on the inside, or does this not matter in torque.

If you vote yes, please tell me why it does matter, if you vote no, do the same.
« Last Edit: March 24, 2009, 06:28:34 PM by BobAndRob »

I dont know and therefore should not be voteing however I am annoying and must vote randomly in evrey poll I see.



I really don't.

Does BFC (back face curling) matter in models, some of the polys on my models are not showing, is it possible that this is because of the order of my vertecies (sorry if I'm butchering the word) so the outside is on the inside, or does this not matter in torque.

I love that expression. Creates such an interesting mental picture. You're now my friend.

Sorry I can't answer your question. :/

I love that expression. Creates such an interesting mental picture. You're now my friend.

Sorry I can't answer your question. :/
Ahaha, yeah, same here

$digmaster = "friend"; //I guess.
$omega = "noob to distance yourself from"; //Its the truth.
« Last Edit: March 24, 2009, 06:16:48 PM by BobAndRob »

$digmaster = "friend"; //I guess.
$omega = "noob to distance yourself from"; //Its the truth.
What, because I love the term "butchering the word"? Loser.



Does BFC (back face curling) matter in models, some of the polys on my models are not showing, is it possible that this is because of the order of my vertecies (sorry if I'm butchering the word) so the outside is on the inside, or does this not matter in torque.

If you vote yes, please tell me why it does matter, if you vote no, do the same.

Back faces matter of course, Just make sure they aren't facing were you can see them. (as i think you might already know)

Also, do you happening to be using milkshape? If so.. Are you exporting with dts plus? If so... are you setting your model's LOD to 100?


Take a look at this.
http://img4.imageshack.us/my.php?image=blockstang.png

Do you notice the numbers at the end of each group name? that's a LOD number.
Set those all to 100 if your making but a vehicle. (which i suspect you are)
« Last Edit: April 09, 2009, 12:12:09 PM by MtnDew »

Blockland Fried Chicken


I don't know and therefore should not be voteing however I am annoying and must vote randomly in evrey poll I see.   

Note: Voteing is not a word.  Try voting
« Last Edit: April 14, 2009, 03:41:49 PM by nick92675 »

Back faces matter of course, Just make sure they aren't facing were you can see them. (as i think you might already know)

Also, do you happening to be using milkshape? If so.. Are you exporting with dts plus? If so... are you setting your model's LOD to 100?


Take a look at this.
http://img4.imageshack.us/my.php?image=blockstang.png

Do you notice the numbers at the end of each group name? that's a LOD number.
Set those all to 100 if your making but a vehicle. (which i suspect you are)

No, it needs to be set to 0 otherwise whatever portion of the model you set to 100 will disappear prematurely if you go too far away from it.

Collision meshes are -1 to -8 (invisible), set to a positive number if you want to see it for testing purposes.
Raycast collision meshes are -9 to -16. (invisible)