Poll

Do you own land on this map?

Yes :D
22 (29.7%)
No, but I want some!
40 (54.1%)
Not interested
3 (4.1%)
No, and I don't want to
4 (5.4%)
No...
5 (6.8%)

Total Members Voted: 1

Author Topic: Limpfittz & TheLastHaze; Live A Life v.3 (The success is back!)  (Read 7519 times)

It's online, I think.


Almost done my house :D

I was allowed to build on a blue spot right off the bat. :D

I like the way my house looks so far.

Is there a spot with enough room that i could build an airport?

Is there a spot with enough room that i could build an airport?

holy stuff no :P



Hay Limpy, should I post some pics that I took and/or the video?

I'd have to say, the progress has really increased. This is turning out really awesome.
holy forget those were gigantic
Indeed. :)

Hay Limpy, should I post some pics that I took and/or the video?

Do that if you want. =)

Erg, I dislike where this is going.

You should have focused more on lots of unique spots, and unique little areas. Now your making lots of copy-cat plots, and a stuff load of them. I loved how this started, but now its just turning into a city build with some interesting borders. That's why I picked the forest area, its small and unique. Now its huge. Shame about the 128000 brick limit, your going to hit that soon.

Shame about the 128000 brick limit, your going to hit that soon.
He could just go to config/server and edit the prefs file.
He'd just have to change this:

Quote
$Pref::Server::BrickLimit = "128000";
That works, right? :D
EDIT: I guess it doesn't work. :(
« Last Edit: March 29, 2009, 11:02:24 PM by Azerath »

He'll be able to continue, but if someone joins they'll only see the first 128000 bricks loaded. You could load it in segments, and not let anyone leave/join :D

I just tried it myself. Didn't work.
I looked this up, though.
Quote from: Badspot
The ghostIDs are transmitted using 17bits.  2^17 = 131072 ghosted objects at a time.  Due to bugs in the ghosting code, if you have more objects than that, you may have problems like not seeing other people or not being able to respawn.  Even if it works perfectly, you won't be able to save everything at once from the client because not all of the server's objects will be represented on your client.

I could up the ghost limit but there are problems with that.  Say I up it to 19 bits for 524288 ghosts max.  That would be an extra 2 bits for every single ghost update packet that is sent out to every client.  If you're on the DSL network setting, the maximum packet size is 400 bits and the maximum packet rate is 20.  So for a scene with 128k bricks, those extra 2 bits would take 640 packets which would take a minimum of 32 seconds to send out to you.  Realistically though, it would probably add over a minute to the brick loading time.

Considering the framerate most people get in the city as it is now, I don't think adding more bricks is a prudent thing to do.