Author Topic: Halo-ish Cloaking  (Read 1482 times)

Before you skip over the topic and start yelling at me about why we should have Halo in Blockland, read this: THIS HAS NOTHING TO DO WITH HALO!

Now, I have a great idea for a player-type which shouldn't be too hard to make, but I need the player to be cloaked. Now, I know you can already cloak the player to be totally invisible, but that would ruin my plans for the player-type. So I would like to know how I would make a Halo/Predator type cloaking (Kind of a clear, distorted cloak).

Here a couple pictures that somewhat show what I want

« Last Edit: March 29, 2009, 10:32:01 PM by Thorax »



Nodes look bad transd
« Last Edit: June 17, 2013, 02:13:49 AM by infomaniac »

Really? :(

I remember in .0002 you could cloak and it would have the same effect as this. Oh, sorry for the lack of halo pictures, it's too hard to find one. All I could find are Predator ones.

What about the 'CloakMe' thing for FFC?

That makes you completely invisible. He wants a distorted outline.

You can make the player totally invisible then mount a emitter on them to get the a distorted air effect or something


Also I don't remember cloaking in halo other then a power up, Thread title might be better as Predator or Crysis cloaking
« Last Edit: March 29, 2009, 11:40:24 AM by zackin5 »

You can make the player totally invisible then mount a emitter on them to get the a distorted air effect or something

That might work... Anyone know how to do this?

Something like this

function whatevertogglesit
%player.MountImage(emitter, 0);
%player.hidenodes(?);

It's been awhile so I forgot the commands

You'll also want to make a function for when it's disabled to un-hide the nodes and unmount the emitter

Ok thanks. Time to do some research. Also, it's going to be a playertype if that helps with explainations.

You can make the player totally invisible then mount a emitter on them to get the a distorted air effect or something


Also I don't remember cloaking in halo other then a power up, Thread title might be better as Predator or Crysis cloaking

In halo 2 you could cloak at will as the arbiter


Example:
-snip-

Thank you very much. I could not find a halo picture.

Something like this

function whatevertogglesit
%player.MountImage(emitter, 0);
%player.hidenodes(?);

It's been awhile so I forgot the commands

You'll also want to make a function for when it's disabled to un-hide the nodes and unmount the emitter

%player.hidenodes(ALL);
I think that would work, maybe you could add an emitter with a base shape of the player dts and make an almost completely transparent particle for it.