Author Topic: Horn II  (Read 809 times)

My current problem is that %triggerVal always seems to be evaluating to one?
Code: (torque) [Select]
-snip-

That's current code.

Apparently %triggerVal seem to be always 1.
« Last Edit: April 02, 2009, 08:37:20 PM by Kalphiter »

I don't understand this... %triggerVal is never changed in the code, yes? Ok. Then why should it NOT stay at 1?

EDIT: Wait, I see... did you make sure all your arguments seem to be in the correct order?
« Last Edit: April 02, 2009, 01:11:34 PM by Club559 »

trace(1);
*click*
trace(0);

what do you get

trace(1);
*click*
trace(0);

what do you get
Lot of crap...

Highlights
Code: (Torque) [Select]
            Entering [SubwayVehicleHorn]armor::onTrigger(1475, 8914, 0, 1)
-break-

            Entering [SubwayVehicleHorn]armor::onTrigger(1475, 8914, 0, 1)


There is a problem how it ends up 1 when I release AND depress.

Code: (Torque) [Select]
Entering ConsoleEntry::eval()
   ==>starthere
   Syntax error in input.
Leaving ConsoleEntry::eval() - return
Entering toggleConsole(1)
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, ConsoleDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, ConsoleDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOff()
            Leaving cursorOff() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
Leaving toggleConsole() - return
Entering toggleConsole(0)
Leaving toggleConsole() - return 0
Entering pitch(1)
   Entering getMouseAdjustAmount(1)
   Leaving getMouseAdjustAmount() - return 0.005
Leaving pitch() - return 0.00375
Entering mouseFire(1)
Leaving mouseFire() - return 3
Entering [Fshootonclick_Pack]armor::onTrigger(1475, 8914, 0, 1)
   Entering Player::FSOC_Shoot(8914, 0, 1)
   Leaving Player::FSOC_Shoot() - return 0
   Entering [MjPackage]armor::onTrigger(1475, 8914, 0, 1)
      Entering [MissileExplodePack]armor::onTrigger(1475, 8914, 0, 1)
         Entering [TankPackage]armor::onTrigger(1475, 8914, 0, 1)
            Entering [SubwayVehicleHorn]armor::onTrigger(1475, 8914, 0, 1)
               Entering [katanaDash]armor::onTrigger(1475, 8914, 0, 1)
                  Entering [flameraltFire]armor::onTrigger(1475, 8914, 0, 1)
                     Entering armor::onTrigger(1475, 8914, 0, 1)
                        Entering [CityRP]Player::ActivateStuff(8914)
                           Entering Player::ActivateStuff(8914)
                              Entering [CityRP]Player::playThread(8914, 3, activate)
                              Leaving [CityRP]Player::playThread() - return
                           Leaving Player::ActivateStuff() - return
                        Leaving [CityRP]Player::ActivateStuff() - return 0
                     Leaving armor::onTrigger() - return 0
                  Leaving [flameraltFire]armor::onTrigger() - return 0
               Leaving [katanaDash]armor::onTrigger() - return 0
            Leaving [SubwayVehicleHorn]armor::onTrigger() - return 0
         Leaving [TankPackage]armor::onTrigger() - return 0
      Leaving [MissileExplodePack]armor::onTrigger() - return 0
      Entering serverCmdRapidFire(7588)
      Leaving serverCmdRapidFire() - return
      Entering [MissileExplodePack]armor::onTrigger(1475, 8914, 0, 1)
         Entering [TankPackage]armor::onTrigger(1475, 8914, 0, 1)
            Entering [SubwayVehicleHorn]armor::onTrigger(1475, 8914, 0, 1)
               Entering [katanaDash]armor::onTrigger(1475, 8914, 0, 1)
                  Entering [flameraltFire]armor::onTrigger(1475, 8914, 0, 1)
                     Entering armor::onTrigger(1475, 8914, 0, 1)
                        Entering [CityRP]Player::ActivateStuff(8914)
                           Entering Player::ActivateStuff(8914)
                              Entering [CityRP]Player::playThread(8914, 3, activate)
                              Leaving [CityRP]Player::playThread() - return
                           Leaving Player::ActivateStuff() - return
                        Leaving [CityRP]Player::ActivateStuff() - return 0
                     Leaving armor::onTrigger() - return 0
                  Leaving [flameraltFire]armor::onTrigger() - return 0
               Leaving [katanaDash]armor::onTrigger() - return 0
            Leaving [SubwayVehicleHorn]armor::onTrigger() - return 0
         Leaving [TankPackage]armor::onTrigger() - return 0
      Leaving [MissileExplodePack]armor::onTrigger() - return 0
   Leaving [MjPackage]armor::onTrigger() - return 0
Leaving [Fshootonclick_Pack]armor::onTrigger() - return 0
Entering mouseFire(0)
Leaving mouseFire() - return 4
Entering [Fshootonclick_Pack]armor::onTrigger(1475, 8914, 0, 0)
   Entering Player::FSOC_Shoot(8914, 0, 0)
   Leaving Player::FSOC_Shoot() - return
   Entering [MjPackage]armor::onTrigger(1475, 8914, 0, 0)
   Leaving [MjPackage]armor::onTrigger() - return 0
Leaving [Fshootonclick_Pack]armor::onTrigger() - return 0
Entering toggleConsole(1)
   Entering [RTBC_IRCClient]Canvas::pushDialog(Canvas, ConsoleDlg)
      Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, ConsoleDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOn()
            Leaving cursorOn() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
   Leaving [RTBC_IRCClient]Canvas::pushDialog() - return
Leaving toggleConsole() - return
Entering toggleConsole(0)
Leaving toggleConsole() - return 0
Entering ConsoleEntry::eval()
   ==>end
   Syntax error in input.
Leaving ConsoleEntry::eval() - return

My next attempt, disable any add-on that also uses armor::onTrigger
« Last Edit: April 02, 2009, 07:50:13 PM by Kalphiter »

Quote
Code: [Select]
Entering [Fshootonclick_Pack]armor::onTrigger(1475, 8914, 0, 0)
   Entering Player::FSOC_Shoot(8914, 0, 0)
   Leaving Player::FSOC_Shoot() - return
   Entering [MjPackage]armor::onTrigger(1475, 8914, 0, 0)
   Leaving [MjPackage]armor::onTrigger() - return 0
Leaving [Fshootonclick_Pack]armor::onTrigger() - return 0

What might MjPackage be?

What might MjPackage be?
Military jeep.

Haha sounds like Michael Jackson.

Military jeep.

Haha sounds like Michael Jackson.

I'm pretty sure the Military Jeep caused problems with clicking, but I thought it was fixed. Either way, you can see it's not going in any deeper than that; some other package (MjPackage) is returning before it can get to your horn one. Try disabling that and trying your script.

Code: [Select]
CDROP: 7170 IPX:00000000:000000000000:0
Exporting server prefs...
De-activating package: katanaDash
De-activating package: HEGrenadePackage
De-activating package: Weapon_Bomb
De-activating package: Weapon_Torcreep
De-activating package: awmHeadshot
De-activating package: SubwayVehicleHorn
De-activating package: TankPackage
De-activating package: MissileExplodePack
De-activating package: MjPackage
De-activating package: Fshootonclick_Pack
De-activating package: hideBiplaneTires
De-activating package: ToolWand
De-activating package: fillcan
De-activating package: Duplicator
De-activating package: namegunhelp
De-activating package: RTBS_Authentication
De-activating package: RTBS_ServerControl
De-activating package: VehicleRespawnPackage
De-activating package: Rules_Server
De-activating package: FFCServer
De-activating package: MinigameAO
De-activating package: SetMini
De-activating package: NoLeavingMini
De-activating package: BuildingRights
De-activating package: jvsDoorsServer
De-activating package: PillPackage
De-activating package: rotooverwrite
De-activating package: CheckPEvent

Holy crap, that happened when I left, crashed, that was the last line.(will try without MJ now)

Yeah, I think V11 auto-deactivates packages when you close a server to reduce the number of glitches occuring when you put up a server again without closing Blockland. It's best to reboot Blockland inbetween hosts anywho though.

Yeah, I think V11 auto-deactivates packages when you close a server to reduce the number of glitches occuring when you put up a server again without closing Blockland. It's best to reboot Blockland inbetween hosts anywho though.
The point was it crashed there...

Nice catch, it was the MJ.

Weird how I was looking at it the day before.
« Last Edit: April 02, 2009, 08:05:40 PM by Kalphiter »