Author Topic: Autosave  (Read 1305 times)

Still looking for autosave on serverside. Running a dedicated server and every time someone has built stuff, they have to save an own copy to be sure to have their changes. Not so fun when server crashes to find who has the latest save ...
Left the game at blockland 8 and got back now at 11 and hoped it was implemented. Anyone know if there is something useful in rtb ? Any addon I have not yet found ?

It's their own fault for building on a dedicated server and not saving.

Building something important on dedicated servers is handicapped because you never know when it could close.

This would be useful for clan servers where you have to build your app.

you can make it save every 15 mins at a pre-set name that you can change later.

you can make it save every 15 mins at a pre-set name that you can change later.
every 0.00000001 second  :cookieMonster:

every 0.00000001 second  :cookieMonster:
I bet it'd crash the server instantly. :cookieMonster:

I bet it'd crash the server within 0.00000005 seconds. :cookieMonster:
Ficksed.

Nystical: Do you mean its possible to do server side ? If so, any hints how ?

We are a closed community building now and then, and Im hosting the server. Everybody hates me when something is lost.  :panda: You dont always remember to save.

I remember an auto saver back in V8 that did what you want.

Last time I asked about this was V8. Even tried to fix it myself but only got it working clientside.
The required command is sadly not applicable on the server, dont know why. (have not tried in this version yet, still looking for my old files ...)
Hoped there had been a fix for that by now. But I guess not. Perhaps time to dive into the wilderness of the engine API ...

Last time I asked about this was V8. Even tried to fix it myself but only got it working clientside.
The required command is sadly not applicable on the server, dont know why. (have not tried in this version yet, still looking for my old files ...)
Hoped there had been a fix for that by now. But I guess not. Perhaps time to dive into the wilderness of the engine API ...

The Engine API would be TorqueScript...

I know Randy provided some code for saving bricks serverside so if you write a scheduled loop and plug it into that, you should be laughing all the way to the bank.



Thx, found the script. and thx Randy  :cookieMonster: