Author Topic: Player body mount point numbers?  (Read 1511 times)

I know that the right hand is 0, but what are the others? Also add names (ex. Head, body, Lhand) for the mountpoint parts.

COME ON PEOPLE
sorry for double post



Nope. I need help. JUST TELL ME THE MOUNTPOINT NUMBERS


Left hand is most likely 2 but who knows
maybe the right and is the only one unless bad spot changes it, if he did it would make the add-on's a lot better

Couldn't you use stuff like:

$Headslot
and
$Lhandslot

stuff like that?

0 - The slot you use for using an item or controling an object.

1 - Same slot as 0 but it doesn't control anything.

2 - Headslot. (I think.)

3 - Bodyslot. (I think.)

1 is left hand :o 0 right hand 2 and 3 don't know

Why don't you just test it out by yourself. You can just mount bots to parts of your body.

Why don't you just test it out by yourself. You can just mount bots to parts of your body.
That sounds weird.
And so how would you apply these? Say I'm making a belt fed .50 cal (>_>), and I wanted to make the left hand stick out and hold the belt?

haha right.

Why would you have the left hand hold the belt? silly me...

(wait wat?)

You model the mini figs hand onto the guns model, and then do this:
Code: [Select]
WeaponImageName::OnMount(%this,%obj,%slot)
{
      Parent::OnMount(%this,%obj,%slot);
         %obj.hidenode("LHand");
}
Once you equip the gun, it will hide your left hand, and the hand model on the gun will make it look like you're holding the gun with both hands, but then there's the fact of different hand colors.

You model the mini figs hand onto the guns model, and then do this:
Code: [Select]
WeaponImageName::OnMount(%this,%obj,%slot)
{
      Parent::OnMount(%this,%obj,%slot);
         %obj.hidenode("LHand");
}
Once you equip the gun, it will hide your left hand, and the hand model on the gun will make it look like you're holding the gun with both hands, but then there's the fact of different hand colors.
Hm, would there be a way for it to use the symmetry from the avatar menu or something to make it load the color of the LHand??
Because let's remember, it's that that made the guitar a bit of a fail.
Then again, how does the mini-gun use both hands? Someone dig through the .CS, I may in a bit.