Author Topic: Torque Constuctor. I need help with packaging and exporting.  (Read 2102 times)

My questions: 1.Does anyone know how I export to a .ter file?

2.How do I package The right way (like in BadSpot's Packaging Tips)?


And finally, 3. How do I export to .map?
   

I thought .ter was for terrain, using mission editor.

Wasn't .dif through torque constructor?

My map2dif in torque constuctor says it encoutered a problem and needs to close.

I want to bump this so I can help, Torque constructor only makes .difs, no .mis 's or .ter 's. Torque constructor makes DIF files. for interiors to add to your map and you put them in the map through the editor, when you save the map, a ter is made automatically.
« Last Edit: April 07, 2009, 08:21:37 PM by Isjix »

My map2dif in torque constuctor says it encoutered a problem and needs to close.
Don't use map to dif just select export to legacy dif in one of the constructer drop down menus

Don't use map to dif just select export to legacy dif in one of the constructer drop down menus
That's broken.

When did this happen? It works great for me.

I don't get player collision.


When did this happen? It works great for me.
I have 1.0.3