Author Topic: car problems  (Read 1026 times)

This is a car ive been working on, there is no problem with the script but every time i try spawning it my server crashes, i have the joints named mount0 and mount1, the wheel joints are hub0, hub1, hub2, and hub3. there is a box around it called collision100.
Is there a model problem.
oh are all lod numbers supposed to be 100 on vehicles too.

Ok, here is your problem, collision should be named collision-1. Use torque DTS exporter plus and set LOD for all except collision to 0. Collision should be -1 LOD.

Ok, here is your problem, collision should be named collision-1. Use torque DTS exporter plus and set LOD for all except collision to 0. Collision should be -1 LOD.
cool, thanks

Ok, here is your problem, collision should be named collision-1. Use torque DTS exporter plus and set LOD for all except collision to 0. Collision should be -1 LOD.

F*** you.

This is a car ive been working on, there is no problem with the script but every time i try spawning it my server crashes, i have the joints named mount0 and mount1, the wheel joints are hub0, hub1, hub2, and hub3. there is a box around it called collision100.
Is there a model problem.
oh are all lod numbers supposed to be 100 on vehicles too.


OnTopic: You should name collision-1 and ALL other LOD's (if you're working with vehicles) should have an LOD of 32.

F*** you.

OnTopic: You should name collision-1 and ALL other LOD's (if you're working with vehicles) should have an LOD of 32.
LOD 0 works fines using exporter plus.

LOD 0 works fines using exporter plus.

cigarette. Flatshading won't work with an LOD of 0. I don't care if it works fine. I just told the guy how to properly use LOD's with flatshading.

cigarette. Flatshading won't work with an LOD of 0. I don't care if it works fine. I just told the guy how to properly use LOD's with flatshading.
Then how come my vehicles work flat shaded when i export them with a LOD of 0.

Then how come my vehicles work flat shaded when i export them with a LOD of 0.

Impossible. Its most probably fail-shaded. Based on your screenshots (and stolen models), you don't seem even know what flatshading is, are you just an idiot trying to get fame by stealing other people's models?

Ugh, i was just trying to make vehicles that people liked. I am sorry if i didn't use my own models.

Make sure your vehicle has a LOD of 16, and make a bounding box (just a box around the entire vehicle with no material) with a LOD of -1.

OH, and name the bounding box
"Collision-1"

here is my Blockstang as a example.


or this one: http://img4.imageshack.us/img4/7480/blockstang.png

And yes i know this was answered. I just wanted to clarify it.
« Last Edit: April 09, 2009, 11:50:33 AM by MtnDew »

Make sure your vehicle has a LOD of 16, and make a bounding box (just a box around the entire vehicle with no material) with a LOD of -1.

OH, and name the bounding box
"Collision-1"

here is my Blockstang as a example.


or this one: http://img4.imageshack.us/img4/7480/blockstang.png

And yes i know this was answered. I just wanted to clarify it.

Whut? You're somewhat wrong. You don't name the bounding box "collision-1". Bounding box must be separate from the collision. (It is also bound to crash if the bounding box has some triangles beyond it). Its not even necessary to do a bounding box if you have a stable collision.


As what I've said. When you're working with vehicles, all shapes must have an exact LOD of 32. Less or more will bound to fail.
« Last Edit: April 10, 2009, 12:47:41 AM by jaydee0004 »

Whut? You're somewhat wrong. You don't name the bounding box "collision-1". Bounding box must be separate from the collision. (It is also bound to crash if the bounding box has some triangles beyond it). Its not even necessary to do a bounding box if you have a stable collision.


As what I've said. When you're working with vehicles, all shapes must have an exact LOD of 32. Less or more will bound to fail.

There is more than one way to do lots of things :P
You're right as well.