Author Topic: Quartz's Interiors  (Read 1957 times)

Quart's Interiors
Awesome, they are.

How I made them?
I made this (soon these) little bastard with Torque Constructor,
I've been making a few interiors before, so this time I decided to make some free interiors for people to use.

READ THIS!
Are you going to release your map, and it includes one or more of these interiors, credit me.
Don't say that you made these interiors.
Don't mirror these interiors.


Thanks alot of you've read the above.

Download
Click on the picture(s) to download the .dif





These are, I suppose, 1:1 scale?

What's the point when you can include bricks in the .mis and avoid the extra lighting, deformed textures on the interior, incorrectly shaded edges on the tops of the bricks, meticulous positioning to make sure it aligns with the brick grid and different lighting?

Also those slopes are not the correct shape.

What's the point when you can include bricks in the .mis and avoid the extra lighting, deformed textures on the interior, incorrectly shaded edges on the tops of the bricks, meticulous positioning to make sure it aligns with the brick grid and different lighting?

Also those slopes are not the correct shape.
Wasn't that only in vanilla?


Good idea, but the slopes on the bricks look odd.

I'd rather build my own (because I can blow them away! >:D )

i made these interiors

:D

Good idea, but the slopes on the bricks look odd.
I know, it's impossible to fix them due to you can't make things so small.

You phail at constructor.

Hey Ephi (or anyone else for that matter...), How DOES one go about saving bricks with the mission? Because that could actually be pretty useful...

You include the creation code in the .mis.

You phail at constructor.
If it's possible to make the slopes like the bricks ingame, I'd like to know it. :)