Author Topic: player model help  (Read 2225 times)

does the basic DTS exporter work?

Oh sure, but seriously you gotta use the best available man

http://forum.blockland.us/index.php?topic=61669.0

It will make your life about a million times easier

ok, thanks for all your help.

I still can't get it to work :(  Anything else that could cause it to crash?

If the whatever_root.dsq file and the whatever.dts file don't have exactly the same joints, the game will crash.

Also make sure all your sequences in the script are whatever_root.dsq.

Also, post a console log

thanks

edit:  is the only .dsq file that it requires to run root.dsq? Do I need to change some of the DTS exporter settings form the defaults?
« Last Edit: April 14, 2009, 09:44:05 PM by ArmyUnit »

edit:  is the only .dsq file that it requires to run root.dsq? Do I need to change some of the DTS exporter settings form the defaults?

You can spawn a character fine with all his animation sequences set as Root (basically, frames 1 to 2, no animation whatsoever). Naturally the character won't be animated but it's just for debugging, once everything is ironed out in the model you can start actually pouring sweat into the animations without worrying about everything loving itself over when you need to change something (since you technically won't need to change anything). Make sure when you export the dts to NOT export animations, otherwise things might go awry.
« Last Edit: April 14, 2009, 10:07:37 PM by Muffinmix »

Since Milkshape does the bounding box for me, do I not need to include the bounding box parts of the code?

Since Milkshape does the bounding box for me, do I not need to include the bounding box parts of the code?

Good question, I figure you still need those but who knows.

I think I'll try it both ways.

It won't show up in-game! D:


Does it show up on the vehicle list? If not it's most likely a script error, check your console

No, it's not a vehicle, only a player-type. I asked DarkStar If he could look at the code, (because he makes good player-types)  but if it turns out that it isn't the code, can you tell me how to make .dsq files with the basic DTS exporter? Because I think I might be doing something wrong with the plus version.