Author Topic: Build Problem-Elevator  (Read 1852 times)

Build Problem-Does anybody have any idea how its possible to create an elevator, I'vve tryed so many ideas, I can't keep tracks. Even so, I STILL can't create or copy a very good one. Can someone help me out?

1. Download the SetPlayerTransform event.
2. Set down a plate. Name it "tele1".
3. Repeat, but name it "tele2".
4. Build a button next to "tele1". Put
Code: [Select]
OnActivate > tele2 > SetPlayerTransform > (Choose direction) as the event.
5. Repeat next to "tele2", but replace
Code: [Select]
tele2 with
Code: [Select]
tele1
When you click the button, it will take you to the other plate. Add other floors and buttons as necessary.


use water bricks, they work well

radial impulses work too, so do zone events, so do set velocities.

there are many ways.

There are actually many ways to create an elevator, SetPlayertransform is only one of them.

Regulith: It doesn't seem I'm able download the setplayertransform. do you know how to use veilocity to do the same thing?

Regulith: It doesn't seem I'm able download the setplayertransform. do you know how to use veilocity to do the same thing?

Di you drag it into your add-ons folder? Did you select it in-game? If not, do that.

Di you drag it into your add-ons folder? Did you select it in-game? If not, do that.
i forgot to select in the addons bin when i start a game DOH!

DOH!


Ontopic: Zone events work as well but whatever you do velocity events don't work to well.

...onPlayerTouch>Player>SetVelocity>0 0 x
where X is the amount of velocity needed it go to the next floor.

...onPlayerTouch>Player>SetVelocity>0 0 x
where X is the amount of velocity needed it go to the next floor.
I usually add no colision to colision delay to the floor of the elevator to get up.

Velocity events are hard, and setplayertransform is the easy way out.

Unfortunately, in this situation, there is no middle ground.

Velocity events are hard, and setplayertransform is the easy way out.

Unfortunately, in this situation, there is no middle ground.
They aren't hard. They just take time. One simple event isn't going to get you out of velocity. If your new, yes it's hard.

They aren't hard. They just take time. One simple event isn't going to get you out of velocity. If your new, yes it's hard.
I mean it's nice and all, it just takes ever to set up how high the vertical velocities need to be and setting up delays in floor disappearing.

More trouble than it's worth, IMO.